[PROGRESS REPORT] Slow But Steady...


​Hey, all! Here's where we are:
​

As I said in the last update, we're kinda focusing solely on Saffryn and Kageshini for a bit. It looks like there's only been 3% of progress on Saffryn since last update, but I realized we'd covered a lot of the stuff we'd planned for her in the last main story update, so a lot of what we'd planned had to be gutted and re-planned. So it's more like 20%, give or take 1 or 2. 

Off-topic but sorta related, I'm working on getting medicated for this ADHD that makes it so hard to work on stuff. Finally had enough and I've started the first steps. So uh... cross your fingers for me. If this works out well, then you'll likely see an explosion in updates and content drops. But, as with everything, I expect bumps in the road, so huge thank you to everyone who's been supporting this long. Sucks not being able to decide when I can work on things and getting that treated would be a dream come true. I wanna write, dammit. Lemme write, brain.

ANYWAYS. When I haven't been able to work on WCA, I've been experimenting with the Godot engine and some of the ideas I've had for other games. I love having combat systems, as anyone who's played WCA could probably tell by the menu fight system I made for S2E3. But I wanna take that further and see if I can make something that's fun, but also doesn't undermine the storytelling I've become known for. No idea if it'll turn into a full game, but I came up with a fun ATB system reminiscent of old Final Fantasy games that has some skill expression to it. Was fun to play with.

Anyways. Here's a fun shot from a recent Saffryn scene.

See ya soon!

-Vic​