Devlog #30 - The Future of the Project

Hello everyone! I hope you're all having a good day.

I have some important news and announcements about the future of the game, so without further ado, let's get into it.

A Big Change for 2027

In 2027, I'm taking Domitum Fortress from a free-time project to half of my working schedule.

Until now, most of my time has gone toward freelance work with Domitum Fortress being something I worked on whenever I had free time. Next year, I'll dedicate half of my work days to the game while continuing to freelance on the remaining ones.

I genuinely wouldn't be able to take this step without everyone who has backed the project, so thank you very very much! Your support has made this possible and I deeply appreciate it.
For transparency, this new schedule isn't sustainable in the long run just yet. However, I'm confident enough in the game's growth to give this a try.

Thanks to the support from backers, some freelance work, my savings, and my country's relatively low cost of living, I'm finally in a position to make this change for 2027. If it doesn't work out, I can always return to developing the game as I have until now.

Time has always been the biggest limitation on development, so I'm really looking forward to seeing what we can accomplish in 2027 with significantly more time. You can expect bigger updates, more content, and much more consistent progress throughout the year.

New Backer Tiers

To help make development of the game more sustainable, I'll be adding some new backer tiers for anyone who wants and is able to contribute more to the project.

There won't be any in-game rewards beyond cheats. I can promise you that I'll never put actual game content behind a paywall. I'm still figuring out the exact pricing for some of these tiers, but this is what I have in mind so far:

  • Tier #1 ($3): Polls & Previews
  • Tier #2 ($5): Early Access Build
  • Tier #3 ($10): Early Access Build with Cheats
  • Tier #4: Name in credits
  • Tier #5: Prominent name in credits
  • Tier #6: Very prominent name in credits

I hope these tiers seem reasonable and if you have any thoughts or suggestions, I'd love to hear them.
The new tiers should be available before the next game update. I'll also be giving some credits spots to a few longtime backers as a small gesture of appreciation for supporting the project for so long. Of course, before including anyone in the credits I'll always check with them first to make sure they actually want to be in it and confirm which name they'd like to use.

The Domitum Codex (Public Roadmap)

With the next update, I'll also be launching the Domitum Codex, a site containing the project's public roadmap and planned features.

It will be open to everyone and make it easier for you to follow along with development and feel more involved in the process. I've always had a hard time figuring out how to communicate future plans for a sandbox game like this, so I've been developing the Codex specifically to solve that problem.

I’m really happy with how it’s turning out and I can't wait to share it with you! It should go live with the next update.

Thank You

I want to deeply thank you all for your support and interest in the game. Domitum Fortress is a passion project so having the opportunity to do this truly means a lot to me.
Orane