July 2026 Progress Report
Hi everyone, these past couple weeks I've been busy adding graphics for the hisec straitjackets to all characters. At least, that's what I initially set out to do, but that endeavor has since ballooned a bit into adding "just one more thing" that I wanted to do, a few times over, but now I can finally see the light at the end of the tunnel.
Here's how it all happened:
Here's how it all happened:
- Along the way in adding the new jackets, I decided to redo the nipple artwork for Seles since that was poorly done by me a couple years ago and had remained in that ugly state for far too long.
- Then, I realized that Chelsea all this time just didn't have a nude outfit, and since these new jackets are able to prominently feature the chest area, I figured it was high time she be able to stand right alongside the others in nudity as well.
- Then, when I came to Aden and started fitting her into her jacket, I remembered that she too had artwork that has been in an almost-but-not-quite-complete state for over a year now. So I decided to also finally give Aden her new look, which has required me to draw a bit to fill in the gaps with some missing frames for facial expressions and putting together mish-mashed torsos of the old and new versions. As a non-artist, I myself was skeptical of my own ability to do this, but given some time, I think it will end up looking ok.
- After I'd finished making Aden's default outfit and started on her nude, eliselle handed me the newly-finished Zhara frogtie art! I wanted to get it into the game as soon as possible, so I started working on it right away to fit her into the new straitjacket and get everything else compatible. A couple additional frames will need to be sent over, but she's also almost ready.
- Then, just in the past few days, I started a new part-time job to keep the lights on. Now that I've gotten the on-boarding stuff for that out of the way, I should be able to finish up the above things I had planned for this update.
All of these things have combined to delay the next update a bit further, but I think I will be able to push out at least these graphics into a playable state during August.
Below is a preview of my labors these past few weeks, putting together all of our artists' hard work. I may be able to use this as some promotional material or in another trailer video later. Overkill 2 version 1.0 soon? (not soon, probably)
Thanks, as always, for your magnanimous patience.
- KombatWombat





I'm sure I can't be the first to ask this but when do we get an area in game that matches that gif? :D
You actually are the first to ask, so thanks for your interest! It's only a concept for now, but I would like to add an area that looks like this to the mod, either as an extension to the Wyvern Peak Prison or as a separate area entirely. The vibe I was going for is an ancient facility with advanced restraint technology.
So, as for when that would actually make its way into the game, I can't give an accurate estimate right now, but I'll try to see what I can get into the game first and then be working on this, probably for the update after this next one.