A Quick Look at the Improved Combat Coming NEXT WEEK
For those that have been around the discord, you might have seen that I have been wondering about the combat loop and whether or not it was intuitive enough to pick up, and whether or not each individual battle overstayed its welcome because of it. This has led me to whipping up a quick change to the Finisher/Escape system.
I'll go over it in more detail next week, but now when you or the enemy is attacked with a full Pleasure bar, they will go into "Pleasure Break" (and some enemies even lose their clothes!) Once broken, you will be able to use a finisher to try and quickly wrap things up by filling the Submission (might be renamed to Corruption) gauge. The win condition for battles has been shifted from an enemy running out of energy during a finisher, to simply filling an enemy's Submission gauge (and finishers are an excellent means to do so).
There's also some UI clean-up and most (if not all) of the placeholder image boxes are now replaced with art hand drawn by yours truly~




