Update 0.7.12 Release


The update contains the changes included in the 0.7.12 RC update package, as well as some additional fixes.

Link to the RC update changelog: https://subscribestar.art/posts/2568239

Plugins :
  • The AMD plugin has been removed from the project.

  • Anti-Aliasing DLSS mode has been added. When this mode is selected, upscaler quality settings will be available in the field below.

  • NVidia Frame Generation has been added. Unfortunately, it is only available on cards from the 40 series onwards. To enable it, go to Settings > Video > Frame Generation Type. If supported, it will be displayed in this field. The following modes are available:

  • Auto
  • 2x
  • 3x
  • 4x
  • 5x
  • 6x

Rendering :
  • A fully functional image scaling slider has been added. ResolutionScaleValue is enabled in all AA Methods except DLSS. Scaling from 50% to 100% of the original resolution is available (the default value is 50%).

Bug Fix :

  • Frame Rate Limit was not set upon entering the game - fixed.

  • Resolution Scale was not set upon level start and could be reduced to values ​​below 50%, resulting in poor image quality - fixed.

  • After hiring an assistant, they would disappear from view - fixed.

  • You could hire multiple assistants - fixed.

  • In Photo Mode, vertical panel interpolation was missing when using a gamepad - fixed.

  • In Photo Mode, when using a gamepad, incorrect focus on elements sometimes prevented scrolling to the end of the page or completely blocked access to some panel elements - fixed.

  • Radial elements in the Color Grading tab of Photo Mode could incorrectly apply the active color (the color of the currently active element) when input was made with a gamepad - fixed.

  • Radial elements in the Color Grading tab of Photo Mode did not change their value when input was made with a gamepad - fixed. Fixed landscape mesh reduction on the Slaver Camp map.

  • Adjusted lighting and post-processing in the Crypt on the Wild Forest map.

  • Corrected the position of some interactive objects that were floating in the air after removing nanite assets.

  • Fixed a missing bridge on the second floor of the market on the Wild Forest map.

  • Cat ear color did not match their hair color - fixed.

  • Fixed the subsurface profile for the skin material (the body could glow on minimum settings).

  • Incorrect materials on some environmental elements on the Blacksmith Village map - fixed.

  • The UI panel in "Captive Place Mode" could not be hidden by pressing the TAB key, similar to the "Rescue Mode" panel - fixed.

  • The player's team widget was not displayed in the UI panel in "Captive Place Mode" - fixed.