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Fix Update 0.7.10.1 Release
The update contains bug fixes and minor tweaks.
Bug Fix :
Debug: Added menu item: Settings > Rendering > Enable Highlight Interactive Objects. This disables the post-process flickering effect for all interactive objects (since some users with older PC configurations experience entire screen flickering, disabling this option should resolve the issue).
In Selfbondage mode, it was still possible to use two tying techniques simultaneously (Ball Tie + Hogtie) - fixed.
The player character and NPCs could still attempt to remove restraints from the torso while wearing the Fiddle - fixed.
Idle pose issues when using the Fiddle + Mittens have been fixed.
Issue with unpacking hostages in cages while standing in carts have been resolved.
Duplicate starting clothing items were given to hired assistants.
Fixed issues with equipping starting clothing to hired assistants.
After the player was tied up at wanted level 3, they were unable to move - fixed.
IKRig configuration for the wooden and steel fiddles has been fixed (during bunny hops, the violin did not follow the bone roll, forcing it to remain in a fixed position along the Y axis).
Stacked weapons did not display their number - fixed. Fixed scene boundary collisions on the Blacksmith Village map.
Fixed collisions for some static objects on the Wild Forest map.
Fixed false triggers for the kneeling function when losing balance (sometimes when the player freed themselves from the ropes, time would slow down and a falling sound would play while moving).
Fixed: The Dummy Weapon would appear on the player's back after exiting first-person mode even if the "Show Dummy Weapon" option was disabled.
The Dummy Weapon could appear behind the player's back after actually transferring the weapon to another character or when moving it to another storage location.
The Dummy Weapon would appear when using the Carrying Device.
Optimization :
Now, only animation blueprints call math calculations in the component responsible for balancing during bunny hops. This significantly reduces resource consumption, as any math operations will only be called when necessary.
Optimized the animation blueprint responsible for bunny hop animation overrides (balance).
Disable animation overrides for LOD 2 and higher.
Disable calculations for LOD 2 and higher.
Disable calculations if the "Bunny Hops Balance" parameter is disabled.
Other :
The Settings > Game > Plug X-Ray option has been moved to Settings > Rendering > Plug X-Ray.
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