Nympho City Survival dev log #3
Hi everyone,
Here is a long overdue update about NCS. I was a bit rushed by time when making the video attached so it's skipping a lot of important stuff which I'll try to cover here.
The video focus on the battle system NCS will feature. 3vs3 battles, turn based, FF style (old school). Battles can go two ways : either brute force so you get rid of your enemies quickly or sex fight so you can capture and recruit enemies.
Attributes will be an important aspect of characters and range from 1 to 10:
- Strength: Physical damage and carry weight
- Endurance: Max health/stamina and damage reduction
- Dexterity: Accuracy and action speed
- Agility: Movement speed and dodge chance
- Intelligence: Better craft and morale related things
- Charisma: Sex damage and resistance
This list will surely change over the course of development but this is more or less how it'll work long term. Attributes are semi randomly assigned when generating a character and will depend on several things. The average attribute will be 5 out of 10 points. Then modifiers will be applied :
- Rank: From E to A, E being weakest. Bonus/malus will be applied depending on rank, -2 at rank E, -1 at rank D, 0 at rank C, +1 at rank B and +2 at rank A
- Jobs: Characters will have jobs assigned to them, depending on the building where you encounter them. So an apartment building would have housewives or unemployed characters with bonus/malus to various attributes while visiting a school will trigger encounters with students and teachers which might have bonus in intelligence attributes for example. There is also a hidden ratio parameter per building meaning in a school, most enemies would be student and only 10-20% of them would be teachers.
I'm not sure yet if I should implement a XP system so you can level up ranks or boost attributes, we'll see. As for sex battles, we'll go with the classic sex kinks where some characters will prefer teasing, vaginal, anal and so on, so that sex damage will also be affected by kinks.
Nympho enemies will only use sex attacks against you. Characters will have a maximum number of time they can cum per day and when going over the limit, you'll get some fatigue applied to your characters, which will reduce your max stamina. Reach 100% fatigue and you'll faint. Reach 0% health and you die... Besides fatigue, you'll also have to pay attention to your morale which will heavily impact positive and negative events as well as damage and various success chances. Morale will tend to neutral (0) and ranges from -100 to 100. Having a good base, food, personal rooms will help improve morale while starving, being in an overcrowded base and such will lower it. Finally we have the sanity feature with 3 states: Sane (0 to 100), Doll (-50 to 50), Nympho (-100 to 0). Those states are overlapping to trigger the next state and avoid instant transition up or down. So a sane person will drop to -1 sanity and change to doll state. They'll then need to rise back to 51 to get back to sane. While in doll mode, the character won't be able to do anything while still taking space and food so you'll have to pay attention to that. Starving will not only reduce morale but health. Morale only affect sane characters, so dolls and nympho are exempt of bonus/malus from morale.
One thing I anticipate is that exploring might become boring after a while and since the game is about base and community management, you'll be able to set up teams to explore for you so you can just focus on your harem or the story. I want this game to give you full control on your troops and feel like you really manage things which I think is something most games out there are missing lately.
There's still a lot to do to complete the battle system, better animations and transitions, sounds, UI and so on... It'll take time but I'll get there. Then will come the base management system, then an event system... A lot to do...
So once again, don't forget to cancel your subscription until I get something for your to play with and thanks for keeping on eye on this project even though it's slow.
Have a nice day!




