Quick news : Nympho City Survival dev log #2


Hey guys !
Two months since last update, not much to show off once more here I'm afraid. Development has still be very slow, still being quite busy with main work and the free time I have, I'm afraid I'm being quite lazy and waste it on video games when it's not with family...
Anyway, on the time I could spend on the game, I've been focusing on the clothing destruction feature. Since we're talking sex battles, it'll mean clothing damage to reduce enemies defenses. I'm aiming at 4 levels : undamaged, little damage, heavy damage, destroyed. The post preview gives you a preview of what you can expect. The result is not the best but its advantage is the easiness to process the damage texture. Here is a sample of how it works :
I just need to upload the uv texture exported from my model through Blender, then I just have 2 layers, one dark grey for light damage and one heavy grey for heavy damage. That's it. Pretty easy to do but my artistic senses are a bit on the bad side so you won't get the best possible. Here is another preview for the jean/t-shirt outfit :
I'll pack the GIMP files for the damage texture in the game so if some players feel like creating better damage textures, they'd be free to do it, it'll then be a simple matter of overwriting the existing files to make it work. 
If you've given a shot to Cumshot Simulator and Glassix 2 before, you might have noticed a difference in visual quality, due to the fact Glassix 2 use a custom shader I made which is a bit less good than the default Unity shader which has less versatility. I intended to reuse Cumshot Simulator shader into Nympho City Survival but after a few trials, there was too much work to make it work properly with all the models I already had in Glassix 2 so instead, I decide to go with Glassix 2 shaders which was much faster to reuse. This means that Nympho City Survival uses the same mod feature as Glassix 2 (partially) and can use Glassix 2 characters cards and templates for example. It won't use the same city or locations mod feature though since NCS city is static and locations use a new building blocks feature (which I might move to Glassix 2 later on since it would be more modular and easier to mod for players in the end).
I've already started to use Glassix 2 character editor to create the main characters I plan for NCS, which will follow the story of the Olwen family (no dad again lol). You'll play as Colt Olwen
(For some reasons, this design reminds me of the no-eyebrow actor famously known on the web lol)
The player will start the game separated from his family composed of the mother, Maria Olwen, the model from this post main image and a sister. I'm planning to release NCS in the form of story chapters. The tutorial prologue being finding the mom first and understanding what's happening, followed by chapter one which will be finding the sister in the first block of buildings available. Each chapter will increase the range of exploration in the city, adding new enemies and new story plots.
In term of gameplay, the game will be a mix of creature collector and Glassix. You battle enemies, either defeat them with brute force or subdue them with sex skills to add them your team (harem?). Girls have 3 states : Normal => Doll => Nympho. In order. Without sex, a normal girl will slowly revert back to Doll state, kind of like a health bar and being poisoned. Then Doll to Nympho in the same logic. Sex will "heal" the girl state, so Nympho to Doll to Normal. Enemies start in Nympho mode and you'll need to get them to Doll mode to capture them, bring them back to your base then "train" them to get them to normal state so they can help. Explore the city, collect girls and gather supplies to improve your base and survival chances. The original plan was to have the player as the only male in the city but I'm thinking about future chapters and I think it would be quite interesting to have male rivals trying to create their own harem and invading your base, while you still have to uncover what happened to the city. Lots of possibilities here.
NCS will also use the same attributes/skills features as Glassix 2, though not all the same. Out of the 8 planned for Glassix 2, I'll reuse 6 : Strength for physical damage and carry weight, Agility for movement speed while exploring and dodge change in battle, Charisma for sex damage and defense, Dexterity for accuracy and action speed when gathering, Intelligence for craft recipe access, endurance for physical damage defense. I'll drop wisdom and luck here since 6 attributes is already a lot. Skills will come on top of attributes to boost various aspects too, though once more, they'll be different from Glassix 2.
That's about it for the moment. Not much done in 2 months I'm afraid and I don't think it'll go faster in the next months either, still being quite busy with work. But working on this project is interesting and I don't plan to cancel this at all, it'll just be slow. I'll have to update my main page to reflect this, completely forgot about this... Anyway, I advise patrons to cancel their pledge again, I'm still surprised to have that much support for the little work I gave so far. The campaign is still running to allow players to get all my paid game at once, don't forget to cancel after. Though I think Patreon released a new product system a few months back, didn't get the chance to check it, maybe that's be a better option...
Well, that's all folks! Sorry for the slow pace and thank you for still sticking around!
Have a nice day !