From the High Library of Ang-Saellirith:

  • Thulyandiv, the largest planet in the Void-Domain given the same name, rotating fourth around the sun Helius–named after the Arghyrian God of Light and Order. A planet consisting of five large continents and many humanoid races mingling in their own nations formed after the Second Demonic Crusade came to an end.
    • Heleion, the third largest continent of an elliptical shape of uneven shorelines, jutting peninsulas, home to many great nations including Arghyria, once a great Empire that conquered the whole world. Franchoi, the first republic of Thulyandiv, Esparnia a great monarchy in its south-west, Albion located on its own archipelago near the north-western shores, Schiaventiurm, an independent alliance of small provinces in the north-east, and Tyrnala occupying the queer tale of Heleion.
    • Nauheim, the second largest of Thulyandiv’s continents occupying the north-east of the globe. An elongated landmass of high, mesa shores proving a great challenge for invaders as both the Empire and the former Sultanate learned on two separate occasions. In its heart, the Eptirrion strides across, on its northern side known as the highlands sprawls the Theocratical Monarchy of Naireanth, on the western lowlands thrives the wondrous Republic of Maurnia, on the southern lowlands the mighty Federation of Grauburg. The Bruckheim Isthmus keeps it connected to North-Eastern Heleion, upon its lands thrives the Grand Principality of Lhooril, the Aegis of the North. The Principality of Schoria lives on the small landmass shaped like an egg, floating betwixt the two gargantuan continents.
    • The Yudao east of Heleion, South of Nauheim. A landmass of a vague scalene triangle, its broader and unfluctuating shoreline facing eastern Heleion, the land further in rugged like Nauheim’s, sloping gradually up towards the central mountain ranges acting as border between the Thieya and Shangdu, occupying the descending lands on the other side, where the first Soratanese led by Yudao landed onto the peninsula closest to the Hoshigawan Archipelago. The Archipelago itself lies further east, comprised of a large central isle, surrounded by at least fifty isles, islets of varying sizes and elevations, all forming into an eight-spoked star, the symbol of the Hoshigawan Shogunate.
    • Far west lies the continent of Eoran, greatest in size and volume, believed to be once part of Heleion, but broken away by the Fae Courts thousands of years before. It consists of three connected landmasses, varying in sizes, climates imposed by the High Courts, all contributing to its jagged, elongated crescent shape. North is controlled by the Naireanth who seized it during Eoran’s Liberation War, coveting it for its features, for its materials nestling in the Fae-Touched forests, mountains and soil. The central and southern landmasses, subcontinents though gained their sovereignty, and formed their tight-knit alliance of City-States, known as the Uniter Republics of Eoran. In terms of sizes, south is the largest of the three sub-continents, dotted with a dozen different terrains, seven mountains and its own curving peninsula of an exotic, tropical climate compared to the rest matching to central and northern Heleion or South-Western Nauheim. North follows second in size, with its own three mountains with two inland, one trailing along the northern shoreline, a haunted hinterland touched by the High Court of Night, and two bays, and its own tapering and curving peninsula writhed towards the Maelstrom. Connecting the two, central Eoran is the smallest, with a straight tract of arid lands in the middle of it, and sprouting, jutting peninsulas matching in climate and biome to the nearest regions south or north.
    • Crescent and the Tear, occupies the south-western glove, and as its name suggests, from high up the heavens, and beyond, one can see the shape of Crescent with its two tapering tails encroaching the Tear, a continent said to be shaped from the weeping of Myelia, after the loss of her firstborn. Its two peninsulas face the Maelstrom. The Tear, its subcontinent occupies the largest bay of Thulyandiv, home to the Kesothis Empire who revived and refunded the Sakhrath-Ib-Anath. Its own small land bridge known as the Goblet connects it to the Crescent vast lands to the north, occupied by Kesothis who took Shalaion, the Anwon Khanate a bit further protected by mountains to their south, and blessed with half of the curving shoreline to the north-east; the other under Kadath’s dominion, an ally of the Draunneath Alliance. On the western peninsula nestles Orhmedia and Ehruem, two nations in an alliance after both went through a civil war of their own, on the eastern the oligarchy of Ralikhai thriving on its abundant natural resources and the only nation willing to mine the resources of the Maelstrom, above them the kingdom of Baaneath, founded by two Hoshigawan Mercenary Warlords in the First-Era of Mending, hence its peculiar architecture and fashion being a mixture of Far-East and Far-Southern in their features.
  • Wolchwiernas of the Dusk Weavers I.: Troops focused on spellcasting within the branch of the Black Rose Coven. Despite carrying on the dark reputation of their dark predecessors, Wolchwiernas occupy the same roles as Volvaeth’s in the Svartvia Host. They provide magical support–be it conjuring wards or volleying fireballs–in combat, research ancient tomes, grimoires, write their own to further research on magic and the arts of arcane; aid in the investigation of crimes committed by erudite witches and wizards, provide counsel to local governors and so on. 
    • Uniform: Wolchwiernas uniform incorporates a more rigid, crisp silhouette popular in the Noyachny Heimrad. Their coat of supple, buttery smooth dragonidh leather blessed with a lacquered luster features a crisp, triangled cowl framing their faces, structured shoulders with seamlessly layered Arachno-Draconic quilted panels, each scaled embossment lined with gossamer patterns; a taut bend melding seamless at their waist, long sleeves of ending in cuffs flared and curved up at their rims, asymmetrical hems shorter at the front, lengthy and tail like at the back, and a concealed zipper closure trailing from hem to collar on the left side. Underneath the coat, a corset-vest of the same leather, with supportive curvy funnel-collars and their leathery-satin button-down shirts of likewise concealed button-closure, long sleeves with angled cuffs, and crisp, turned over collars framing their faces, their color an indigo blue with shifting waves of black as they move. Beneath, they either wear long asymmetrical skirts of wrapped smooth folds, or tight-fitting breeches, and military styled boots of flared shafts, trims folded down, front laced closure and elevated soles.

Updates:

So, I finally finished the December story, finished most of the editing and added a few more segments focusing on the skirmishes, ambushes and battles in the Umbrillien Hinterland. 45k words nearly, with nine, bulky chapters of quite a lot of characters, small and big. Some returning, some new like Vjeriina who before only appeared in a short story, Arlettil too though her role got smaller than I first planned. Then there is Hersith Katinkah, a dark elven Dracorith towering over every character I imagined up. One of the more unique Hersiths, a bonny giantess. 

Now for a bit on the next iteration [hopefully the last]: The first major change as laid out above, the world got renamed to Thulyandiv. A name finding its root in Thule to signify its far location in the Void-Between-Worlds, with the -an and -div being more dwarven and elven suffixes with no meaning yet. More so to accentuate the three primary races of the world, naming it together. 

The other major change that born from this are the new continents. Nauheim that went through a few changes only by just this week, as the first concept was it resembling the long body of a dragon, with two peninsulas resembling its wings, and the Eptirrion’s northern peaks being uneven, resembling branching antler-horns. But instead shifted to the whole continent being a bit of a basin, sliced in the middle, into a lowland and highland with the Deep Lands being in the same elevation of the lowlands, but more on that later as I am still adjusting things. Lhooril got pushed onto an isthmus, acting as a sort of first line of defense as they have the only easy access point into Nauheim, Schoria onto its own smaller landmass, where as of now I plan to slice it two, with one side being vassalized by either Franchoi or Arghyria. The other in the Draunneath Alliance.

Yudao became too a separate but small continent of this triangular shape, and the conquered nation being Shangdu instead of Yudao. Thieya for now remains sovereign, for now. Hoshigawa remained so as I imagined it, same is with the Crescent and the Tear. On a fun fact, it was one of the bigger reasons I decided on redoing the world. Struggled with envisioning how the eastern part of Heleion fit in the whole. Didn’t want to make Thieya or Yudao into an island, after all I called it an eastern peninsula, but where it protruded, changed constantly in my head. So, they became a small continent of two nations. Two was thinking of including a fantasy India, one of the Crescent and Tear nations will probably take that role, or maybe another world in the Void-Between-Worlds. 

To some extent Eoran is the same too. Though originally years ago I likened it to a banana for some reason. The only change here as of now, is that the South I want it to be more varied, more Celtic, whilst the central has its own peninsulas, that are celtic, Scandinavian, feeling whilst the central regions are more in the Hispanic/Arabic/Native American mixture.

Crescent and The Tear’s only change is its shift to the west [similar to the Nauheim being a bit more east], the true change is in the Sakhrath-Ib-Anath reforming in Kesothis instead of Ehruem and Orhmedia, as some of the vague plans I have for this continent is to have them be a mixture of the others in political climate sense. Kesothis, Ehruem and Orhmedia each will be reigned by Eminent Covens, Kadath maybe, not sure wholly yet if they remain as a colony advertised as an ally, Baaneth will be more of a military junta with a king and queen holding no power and a lesser coven, Ralikhai is more like Heleion, ruled over as an oligarchy of three Grand Guilds vying for total control, Anwen is a Khanate, a monarchy, and Shalaion got rekt. 

And Heleion, which from a world became a central continent with a broad oval shape, a bit uneven at the edges, and with a weird tale that ruins the consistency a little bit. Though nation placement is still in its nascent stages. Arghyria remains as the Heartland, though it no longer has shores. Albion is still five isles, but only with one large, four smaller each with a role. Esparnia remains probably in the south with Tyrnala, whilst Franchoi probably in the north. Schiaventiurm got shifted here too, remaining though as a neutral ground for the Heleionians and Nauheimians. And the place where the Peace Treaty of the Great War was signed by all sides. Their alliance will probably remain as the Heartland Union, with a unified military sponsored by the Grand Guilds [who truly control them instead of the governments]. The Grand Order of Myelia’s Radiance will also probably get changed. 

The idea as of now, is to differentiate their unified military’s branching. Instead of having a navy, a ground and space/air branch, they have Legions named and based on the principles of the Heleionian Pantheon. So instead, it will be something like the Myelian Legion with its cohorts branched, and uniform.  Nauheim, Hoshigawa/Yudao, Sakhrath-Ib-Anath will follow my old model of Sy-/Voidfarer Branch, Ground and Naval branch, Eoran maybe a mixture as their Court System still gives me a headache to untangle. Or at least make a decision how to compartmentalize them.  Anyhow, that is enough rambling for this week.

Anyhow, that is all for this week. Thanks for taking the time to read my ramblings! Next week, I’ll probably focus on a bit of the History, the new Dating System, will include all the months, and work on my rethinking of what is Magikraft.