[News] We'll soon release a quick fix for the latest version!
I just noticed that while I was testing the new features, I increased the health of the NPCs and forgot to reduce it back to the default value of 75😅
So tomorrow we'll release a new version that will fix this, tweak some areas of Tupelo, fix NPCs' clothing that's clipping, and improve controller compatibility by changing how keys are currently assigned.
We're also conducting more tests on the crime system. Some people mentioned that guards are attacking Kalyskah straight after she commits a crime, but notice that we have two types of crimes:
- Bounty: Normal crimes, for which Kalyskah get a bounty after hitting guards or killing villagers (that at the moment are much more tanky than they were supposed to be, but on tomorrow's patch will be fixed)
- Notoriety: Supernatural crimes are committed when Kalyskah is seen biting someone in Tupelo or uses her supernatural powers in front of the villagers.
Guards will attack Kalyskah with no room for negotiation if her notoriety is between 30 and 99 and her bounty is not above 30. If her bounty is between 30 and 99, that's when they will try to arrest her. And if her notoriety is 100 or above, they will just run away from her, no matter how much her bounty is.
You can see her current bounty and notoriety on the upper left corner of the screen here:

If you don't see it, that means that Kalyskah doesn't have any bounty or notoriety yet. Since this only shows up when she has more than one on either. So please let me know if, even with that, guards are still not approaching Kalyskah to negotiate, since on my tests here, they have.






