
Hello everyone! Welcome to the third an hopefully last devlog of the 0.1.5.9 update.
Doors
The game now has support for hinged doors and sliding doors. I have made the cells doors sliding doors at the moment, i don't know if i will change that later but the fact is that doors are now implemented! Of course, as usual there's still bugs i need to fix with them but i'm happy on how it turned out so far!
You can check the first video on how the AI interacts with the door and the second video on to see a new command and how doors are locked.
Tying characters and self-bondage
Now when you do self-bondage or apply restraints to a character in the inspection screen, it will add them as pending actions and you will be able to see it them the restraints panel with an icon or icons in the bottom left corner of the restraint button.
You can check the last video on how it works and looks.

AI
I've also been doing improvements on how the NPCs patrols and investigates which needed some time to be improved in a way that makes the code more efficiently and maintainable to avoid creating unnecessary technical dept.
That's all for this week!
If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!





