November Progress Report, Upcoming Builds

It was a pretty big relief to finally get that build out for you guys and figure out all those bugs and errors.

Now we're coming up on the next build for Vocator's boss fight and a bunch of fixes and changes. I also want to get into the builds that'll follow this one as well so let's get started with Vocator's Boss Reintroduction.


Vocator Boss Encounter

Vocator is finally finished and re-added, awaiting you at the end of the 1st Floor Chambers. She's stronger then her initial variation although I'm still making some last adjustments to her stats.
When Samara and Treu are re-added, you'll no longer have to defeat Vocator to unlock them, your initial encounter with her after Saki interrupts will trigger the next story segment.

Vocator's battle behavior is similar to before. In her normal Hydro state, she has a range of water based attacks, a Sex Grab and a special attack that will trigger a finisher animation if Journey is hit while she's under the Pressured state, formerly the Torn Clothing status.

In her Electro state, Vocator won't use sex grabs but her raw damage will increase. Unlike before she no longer summons her slimes or Electro Spikes, instead they now begin the battle at her side, with randomized composition.

The Electro Spikes deal single instances of damage and the slimes are still the same along with a Sex attack of their own.

Defeating Vocator Reward


In addition to her treasure and Celestial Fruits, one of the new rewards for defeating Vocator includes a new lewd journal entry with a bit of lore detail about her encounter.

More Technical changes


I finished off one of the biggest more 'behind the scenes' changes which was how the game loaded the CG h-battle asset parts for characters and enemies. Before, each h-battle was separated into individual event/script pages and particularly for enemies, it was pretty bloated.

So since the last build, I want in and renamed every h-battle asset to be loadable via scripts and simple variables, removing alot of now redundant event calls, pages and increasing the load speed for the images themselves.

Journey's common h-battle art was also finalized, I mentioned it awhile ago in the discord. The new asset loading method makes it far easier for me to catch any bugs and nearly removed the need for references to the specific character you're playing in the scripts.

Goblin Faction Event


I'm going to use the Liminal Dungeons to expand the events you can encounter, starting with a Goblin faction stronghold encounter in this build.

The Goblin Praetorian is an Elite class enemy within their faction and personal soldiers of the Goblin King, Porci.

They'll appear in a goblin faction stronghold event you can find in the Liminal Dungeons where they'll be in charge of lower ranking goblin forces. Defeating them will reward celestial fruits you can use to level up and additionally weaken the Goblin Faction as a whole.

Elite enemies are more akin to mini-bosses so he won't go down easy but he'll welcome the challenge.

For the Builds after Vocator


After Vocator's boss build, the next will focus on Re-adding Samara, Treu and completing the unfinished Faction Subjugations for the Goblins, Demons and Bandits.

The goblin's area was unfinished before I overhauled the combat system so the plan is to finish the remaining two rooms. I also want the Demon and Bandit faction areas to be done as well since I already now how they'll look for the most part.

Samara and Treu will have some of their skills updated like Journey did, with Samara gaining a new form in addition to other buffs.

I've updated Treu's outfit as well and she came out much cuter. I wanted to place a greater visual emphasis on her role as a maid to The Duchess.

The following build after this should have Brigit and Dr.Midday re-added with their recruitment quests and the 2nd Floor with Abaddon. By then I expect to have the next story portion added along with it, but I'll talk more about that once I get a bit more done.

Now that about covers this progress update, I should have the next build ready to post soon. Thank you again for your patience and support while I chipped through all of that, I know it was a bit of a wait.

As usual I'll have smaller incremental updates on the discord. Until next month, take care everyone!

(づ。 ◕ u◕。) づ