Please confirm you are at least 18 years old of age. Otherwise leave the website.
Sign up
Log in
Sep 25, 2025 02:55 pm
Public post
This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
18
You can view this content for free after you Log In or Sign Up.
Deluded Diaries: Roadmap. Polishing
He-hey! We’re back with the roadmap posts where we break down each future milestone from our roadmap!
In the previous roadmap post we talked about the Privacy system—one of Deluded’s key pillars, among other things. So if you haven’t read it, go check it out first.
And today it’s time to talk about the first milestone in this roadmap that probably won’t add any new content. Instead, it will be focuсed solely on improving what’s already in the game—the mechanics, the environment, the optimization, etc. This is important to do before going to Steam to make the game as polished as possible and provide the good first impression on the larger audience of Steam gamers.
This is probably gonna be the loooooongest patch to make because there are so many things to implement and polish before we even dare to step onto the Steam’s realm. Because we know how picky Steam players can be. 😅
When we’re closer to this line, I’ll probably make a separate devlog about all our plans with everything 100% confirmed. But generally, we plan to fix all the little details, bugs and do a ton of QoL changes to make the gaming experience as smooth as possible.
We can’t say for sure that all of the features listed below will be implemented during the polishing stage. Those are based on your feedback, the team resources and what we, the devs, would really want to see in the game.
So, what exactly do we plan to be polishing in Deluded?
The Must-Haves (sorted by the level of importance):
Navigation map
Tutorial
Player statistics (how many quests you’ve completed, how many trash cans you’ve explored, etc)
Autosaves
Optimization
Difficulty levels
Improve UI/UX
Create ambient audio (SFX + background music) for different locations
Improve clothing system (to prevent clipping in cinematics and add physics to certain clothes where applicable—e.g. skirts, dresses, coats…)
Make animations more detailed and improve the cinematic experience
Improve textures to unify the game’s visual style and environment, add details
Improve accessibility:
Manual brightness adjustment
Sound cues
Key remapping
Dialogue read indication
Achievements—the ability to replay scenes you discovered
Translation tool or the addition of several new languages
Full prologue VO (all prologue characters)
Improve the lighting transition between inside and outdoors
Remake/refactor mechanics to avoid conflicts
Add Inverse Kinematics support
Footprints from snow/sand/dirt, as well as water ripples
Controller support
Butt slap jiggle effect
Camera angle switching system for dialogues
Poses and emotions system for dialogues
Lip-sync to match characters’ lips with the voiceover
Other nice additions (still thinking):
Mac/Linux support
Steam Deck compatibility
Mod tools
S**-toys support 🤫
Saves compatibility between versions
Steam achievements
And many more smaller bug fixes and QoL improvements that have been sitting on our Trello board for too long…
What are your thoughts? Anything we missed that you think is important? Can’t wait to read your comments!
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.