Hello everyone! Welcome to the first devlog of the 0.1.5.8 update.

Restraint: Armbinder
Since the last update release, i have been working on fixing issues, talking with artists and modeling stuff. ;)

I know i said that i would not make any more restraint until the new character rig would be here but... i really wanted to have the armbinder done, it was a matter of life and death!

Ahem... Basically the idea is that the character can't get out of it without help, that's why i chose this design of the armbinder with the straps going around her neck instead or another common designs where it's just going over her shoulders.

Struggle input mode

I thought i'd use this update to implement a requested feature by people. Introducing Struggle input mode, a setting that allows you to choose how you to struggle for your character.

  • Move to struggle

This is the default option that requires you to move to struggle, basically use your movements buttons like "WASD" keys or joystick to struggle.

  • Hold to struggle

This option needs you to keep one of your movement keys button or joystick pressed/held and the character will start to struggle for you.

  • Auto-struggle 

This option is for the lazy ones that don't want to play the struggle game, which i have to be honest i don't know if i'll keep it.

For both the Hold to struggle and auto struggle, you still need to change your body control (head/arms/legs) manually. And no i'm probably not going to improve the speed or efficiency of the struggle for these two modes, if you want to get out faster, you need to do it yourself. >:)

AI

I haven't started working on the AI stuff yet but in this update, i'm going to make the AI have some kind of schedule system for their assigned "roles" so to speak.

For example a guard can do it's patrolling once or twice and when it's done, go to the bathroom or the break room, do the action they wanted to do like eating, drinking or tying themselves up for a little while. ;)

Or an NPC at home could watch TV, smokes a cigarette, eat their dinner, sleep etc... If you are the one breaking into their homes that is.

Basically allowing them do different things to have a pattern based on their assigned "roles".

I don't think i will have the time to implement a lot of "roles" in this update but i will at least try to do the patterns for the guards so they take the elevator more often, allow them to change floors to patrol.

That's all for this week!

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