Hello everyone! Welcome to the hopefully only devlog of the 0.1.5.7 update.

First of all i would like to apologies for the slow work this week, i wasn't feeling well and wasn't properly able to work on the game as i would have been. That being said let's get into it.

AI

The biggest thing i am working on as i'm writing this post is the ability for the NPCs to move around in different areas. This was half-done in the previous updates to make the AI roughly know where they can drop their captives.

Here i am working on actually making them know where to go and through to get to their destination. This is using what i call access points or entry points, which are things like doors, elevators, vents, etc... anything that is considered as a way to get from one room or area to another.

Movements

For the hogtie, characters can now roll on their side! Wow, i know, such a futuristic concept! This will give you more room to get items on the ground for example.

You can check the video down there if you want to see how it looks at the moment. ;)

That's all for this week!

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