Public News 01.08.2025



Hello Everynyan!
New month, new monologue!

Now I come with good news!

Over the past 2 weeks I finally finished all of the planned events. I added 3 additional events, but those are a quick finish. 2 of them are actually already finished. So what does that mean for the game.

Events

Since the events are now finished, I went over to the testing phase. That means I check the events, run through them again and again, to check if the images are all working and if the events are properly triggering. Other than that, I need to check if "story" events properly align chronologically.

Quest System

Yesterday I also started work on redoing the Quest System. The old system started quite smart, but growing and changing requirements led to less than optimal changes and additions to the system. So I now created a new system, that works way better by utilizing a more modular approach than the previous one. Creating new Quests becomes more laborious with that but it allows for more freedom. In the old system, the Quest System itself decided when to unlock what quests, goals or tasks. That made it quite difficult to make it work for all scenarios. That's why sometimes the quests didn't properly activate or update.

Now the new System requires you to properly define what happens when a Quest, Goal or Task is updated, created, activated or completed. You just give it the actions and when the system should trigger them. That should hopefully make them more reliable.

It also shouldn't interfere too much with the release date. I pretty much finished the system yesterday in about 8 hours. Replacing the old one wasn't too much of a struggle, I just had to change the interfaces a bit and change the calls from the journal. Now I just have to test it and find out, why the quest isn't being properly displayed. Well it is displayed, but the settings for when and how to be displayed is a bit off. But That shouldn't take too long.

Dialogue Display

In the last private news I talked about a new display system for dialogues I want to introduce with the next update (not this one). The plan was to create a system that would display pre-made images of the characters your currently talking with in a generative fashion. Something like this:
And to prevent any misunderstandings. I plan to only use them for general dialogues. The ones where you only have changing expressions and mouth flapping anyway. This new system aims to reduce the amount of images, that are so similar to each other that they almost could be replaced with another. That amount of images is not that small either. So this change should be an improvement for all. For me it creates less work and for you, since the game size doesn't grow as fast and the development time should go down as well. To check what peeps thought of them, I ran a poll in the last private news post. Here are the results:
So it was decided rather unambiguously. So that will be my code project for 0.2.2 then. Look forward to that :D

Epilogue

Now with all that information. There is just one large one missing. WEN RELES!
Since I am making good progress and pretty much all of the hard stuff is now finished. I am very optimistic for a release this month. So hopes are high :D

Well that's all from me today. See ya!