Hello everyone and welcome to the first devlog of the 0.1.5.6 update.

This week i don't have anything to show as i'm still in the middle of implementing sound detection for AI.

The idea is to get them to react to voices, footsteps, hit sounds when you throw something and more. They will have speech lines specifically when they hear something that is suspicious to them.

Currently, the sound effects doesn't have a visual indicator for you to understand that they can be heard by NPCs, i will try to make some kind of visual effect to make it more obvious that those sounds can be detected.

Depending on how loud the sound is, it will attract more NPCs to the source. 

I haven't worked on it yet but i would like to implement NPCs stealing items from captives inventories. They already are stealing clothes but what i would like them to do on top of that is to prioritize useful items first, like scissors, keys, lockpicks and padlocks... and restraints.

Hopefully i can get this update out next week, along with the much needs fixes. 

That's all for this week!

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