What Should You Expect on Friday... (READ!!)

Hello one and all, and welcome on this fine Launch Update Eve. Been a long time coming for this moment, and we couldn't be happier. I mean, we *could* I suppose be happier, if we had more time to add more content, polish up everything, but I do feel like we've added a great of warnings within the game itself. And hopefully conveyed enough to all of you that the game development process is long, arduous and a little complicated, and often luck driven, both good and bad. This is meant to help temper both your expectations but also clue you guys in as to what is planned for the future as well.
So, I wanted to kind of give you guys a little 24 hour+ warning/expectations guide for the first launch update. Along with a throughly tested and comprehensive change log, I want to allow you guys to understand and know what you can look forward to. Cause over the course of time and with life getting in the way, our plans have to change a bit. Originally, this update was intended to include all the h-scenes we had planned in the course of the launch update script. That included the prologue, Danny’s birthday, the news segment, the beginning of school, Sam’s clothing incident, Danny phantom day, and thrum the first visit to the “Dark Verse” and the subsequent doppelgängers from that world.
At present, we are still whittling our way through the first hit of the first day of school, and even more so, we’re lacking a lot of animated expressionism. While I’m still happy that we’re working pretty decently with a new engine none of us have worked through before, that has caused some growing pains. And we might also be dealing with some additional problems involving growing pains working out this new artist-animator work flow, and with our coder in the middle also mediating and relaying GoDot info… stuff is gonna take some time.
So, all of this word salad to say, “Hey, before you decide to pledge your hard earned money out of super eager obligation, make sure you really analyze the work changelog for any and all updates.” Because we don’t want to just earn your cash and feel you guys didn’t get what you personally felt like paying for. So please, do yourself a favor and do your due diligence. Your satisfaction to us as a supporter is more important in the long term for us to prosper than it is to “swindle” any of your cash in the short. Use your wits, save your money when you *need* to, and always remember: Dark Dimensions will always remain a FREE public game, your monetary support is only a factor when you determine it would be worth to help throw us some of your rainy day money.
Anyway, along with that apprehensive forewarning about the update tomorrow and to keep your eyes open for the change-log before just pledging right away, I always come with some news. I realized in the course of this post that I’ve sorta been… a bit of a yapper. Promising certain things. Certain… consistent deadlines. Deadline I really wished w could promise, but I realized after asking for our actual game builder and resident Code monkey Epadder, that I don’t know are either reasonable or warranted. One of the things I’ve often mentioned often is this idea regarding monthly updates, meaning major or minor, we’d be putting out something every month. This would help us consistently improve the existing public or current update, as well as allow for 12 opportunities a year to potentially earn a new group of eyes via the various forums.
Well, Epadder has only expressed me to convey this message: we cannot PROMISE once a month, out of both practically and availability. We will instead be shooting for updates every other month, with bug fixes more consistently put out every other Fridays. We think that’s a good standard to start out with at least, and we will let you know of any other changes we want to make the schedule.
With this new schedule in mind, however, Epadder has informed me that he will actually want to produce three separate updates this month alone. Meaning the first launch update tomorrow, one a week from then either Friday or Saturday, and the final end of the month release as well. These will be attempts to add more content than you would find in a traditional bug fix anyway. So going into July, we should have a better and more consistent type schedule that will more accurately reflect what to expect going forward as well.
I’m sure that’s a whole lot of reading, and if you guys have any questions about any of my word salad in this post, feel free to reach outeither in the comments or by DMing me directly!
Thanks to all of you that intend on pledging tomorrow and beyond!!
-Morah & the SDG Team
So, I wanted to kind of give you guys a little 24 hour+ warning/expectations guide for the first launch update. Along with a throughly tested and comprehensive change log, I want to allow you guys to understand and know what you can look forward to. Cause over the course of time and with life getting in the way, our plans have to change a bit. Originally, this update was intended to include all the h-scenes we had planned in the course of the launch update script. That included the prologue, Danny’s birthday, the news segment, the beginning of school, Sam’s clothing incident, Danny phantom day, and thrum the first visit to the “Dark Verse” and the subsequent doppelgängers from that world.
At present, we are still whittling our way through the first hit of the first day of school, and even more so, we’re lacking a lot of animated expressionism. While I’m still happy that we’re working pretty decently with a new engine none of us have worked through before, that has caused some growing pains. And we might also be dealing with some additional problems involving growing pains working out this new artist-animator work flow, and with our coder in the middle also mediating and relaying GoDot info… stuff is gonna take some time.
So, all of this word salad to say, “Hey, before you decide to pledge your hard earned money out of super eager obligation, make sure you really analyze the work changelog for any and all updates.” Because we don’t want to just earn your cash and feel you guys didn’t get what you personally felt like paying for. So please, do yourself a favor and do your due diligence. Your satisfaction to us as a supporter is more important in the long term for us to prosper than it is to “swindle” any of your cash in the short. Use your wits, save your money when you *need* to, and always remember: Dark Dimensions will always remain a FREE public game, your monetary support is only a factor when you determine it would be worth to help throw us some of your rainy day money.
Anyway, along with that apprehensive forewarning about the update tomorrow and to keep your eyes open for the change-log before just pledging right away, I always come with some news. I realized in the course of this post that I’ve sorta been… a bit of a yapper. Promising certain things. Certain… consistent deadlines. Deadline I really wished w could promise, but I realized after asking for our actual game builder and resident Code monkey Epadder, that I don’t know are either reasonable or warranted. One of the things I’ve often mentioned often is this idea regarding monthly updates, meaning major or minor, we’d be putting out something every month. This would help us consistently improve the existing public or current update, as well as allow for 12 opportunities a year to potentially earn a new group of eyes via the various forums.
Well, Epadder has only expressed me to convey this message: we cannot PROMISE once a month, out of both practically and availability. We will instead be shooting for updates every other month, with bug fixes more consistently put out every other Fridays. We think that’s a good standard to start out with at least, and we will let you know of any other changes we want to make the schedule.
With this new schedule in mind, however, Epadder has informed me that he will actually want to produce three separate updates this month alone. Meaning the first launch update tomorrow, one a week from then either Friday or Saturday, and the final end of the month release as well. These will be attempts to add more content than you would find in a traditional bug fix anyway. So going into July, we should have a better and more consistent type schedule that will more accurately reflect what to expect going forward as well.
I’m sure that’s a whole lot of reading, and if you guys have any questions about any of my word salad in this post, feel free to reach outeither in the comments or by DMing me directly!
Thanks to all of you that intend on pledging tomorrow and beyond!!
-Morah & the SDG Team





I would say instead of every month I would do every 3 so that way if something happens you have some leeway
As long as we have consistent communication the amount of time between updates isn't as much of a concern to me. Just glad to be part of the community that you built up and excited to see what is in store for Dark Dimensions.
keep it steady dont rush because when you rush more likely to make mistakes, otherwise keep up the good work