
Supporter Update 0.2.8
My dearest ones,
Today I bring you the next update, getting us closer and closer to the 0.3.0 major release. In it, a bag of lewd'ish goodies, lots of bugfixes and a fair bit of polishing.
Behold, the changelog!
📝Changelog:
- H attack support for bosses (Spawnie Boss atm only)
- New Spawnie Boss defeat artset + h animation
- More unique preg statuses with visual representation
- Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
- H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
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Bugfixes, among which
- "Double Wegild Bug" caused by the previous h attack system implementation should be solved now
- Bug resetting the inventory and quest upon saving the game while stunned/restrained
- H animations persisting after the attempt was finished should be way less common now
- Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
Public Update 0.2.7:
As per the rules, the public version containing the last update is released as well to the broad public:
📝Changelog:
- New Portraits for Wegild + portrait frame emotive animations
- Remade spawnie H Animation
- New Quick Time Event system, replacing the plain old boring "Mash E" system
- UI QOL Improvements, such as
- Zoom during scenes with art
- ability to switch the UI side by clicking on it
- Bigger buttons/icons
- Android Build (duh) 🤖
- Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc
⭐Supporter Update Download:
⏬Public Update Download: