Supporter Update 0.2.8


My dearest ones,

Today I bring you the next update, getting us closer and closer to the 0.3.0 major release. In it, a bag of lewd'ish goodies, lots of bugfixes and a fair bit of polishing.
Behold, the changelog!
🐱‍💻Support Roadmap
📝Changelog:
  • H attack support for bosses (Spawnie Boss atm only)
  • New Spawnie Boss defeat artset + h animation
  • More unique preg statuses with visual representation
  • Structure tileset remade + added variants for transitions between building tiles and "normal" tiles for a biome
  • H attack system rework, when Wegild is vulnerable (low hp, appropriate status) enemies make a guaranteed h attack attempt instead of the old system where the animation was being initiated straight away
  • Bugfixes, among which
    • "Double Wegild Bug" caused by the previous h attack system implementation should be solved now
    • Bug resetting the inventory and quest upon saving the game while stunned/restrained 
    • H animations persisting after the attempt was finished should be way less common now
    • Bosses and enemies having their death state initiated several times (laggy death bug) should be solved
Public Update 0.2.7:
As per the rules, the public version containing the last update is released as well to the broad public:
📝Changelog:
  • New Portraits for Wegild + portrait frame emotive animations
  • Remade spawnie H Animation
  • New Quick Time Event system, replacing the plain old boring "Mash E" system
  • UI QOL Improvements, such as
    • Zoom during scenes with art
    • ability to switch the UI side by clicking on it
    • Bigger buttons/icons
  • Android Build (duh) 🤖
  • Lots (and I mean lots) of bugfixes, dealing with popular issues concerning clipping, softlocks UI overresponsiveness etc

Supporter Update Download:
Public Update Download: