Devlog #20 - Update Progress Report


Hey everyone! Hope you're all doing well.

Development on the next update is progressing smoothly.

I’ve finished building the foundation for the character trait and state system. It’s designed to be flexible enough to support everything from simple traits like static personality quirks to more complex states like pregnancy. With that groundwork done, I’m starting to implement the first traits, which will be on the simpler side to begin with.

That said, the current item system for characters has been really limiting, especially when trying to implement visual states like "hurt" or "dirty" that need texture changes. The current system relies on rigid item slots, which doesn't work well for visual effects. So in the update after this one, I’m planning to implement the new character appearance system which will open up many possibilities for character visuals and customization.

I’ve also implemented some quality-of-life improvements based on feedback I received. These will be included in both the public version of the previous update and the upcoming one. Some highlights:
  • A "Getting Started" popup at the beginning of the game to explain how to make money.
  • Aesthetic scores and skill levels are now displayed when assigning prostitution jobs.
  • Mercenaries will always appear in bars if you haven’t hired one yet.

Lastly, I’ve started work on adding penis and breast size variance. Penis size has been fairly straightforward to implement. Breast size is a bit more complicated due to physics and the need to increase model detail (higher poly count) so it doesn't look odd when expanded. That said both still should make it into the next update.

If everything keeps moving along like this, we should be able to stick to the planned three-month release cycle. That means this update is currently on track for an August release.

Thank you for your support,
Orane