Crescent Bay Broadcast - May 23, 2025
Hey, guys. This month has been kinda shitty, and I haven't gotten as much done as I would have liked since the last update, but there is still some stuff to talk about, so let's do that.
I've largely been working on modeling. I briefly went back to the environment from March and threw together some nodes which allowed me to replace the concrete barriers with guard rails. I really like how it came out. For those interested, I made a (paid) post about the node group which has a bit more information as well as the nodes themselves. (I'll be using that tool more than you probably expect.)
Lately, I've also been working on modeling Crescent Bay itself. Crescent Bay is a rather small town nestled up against the coastline and built into the hills. It can effectively be divided into four main sections which can each be done separately, and of which two are required for Chapter 1, with the others only being needed later on.
- The main road is a rather large section with a lot of visibility. As such, this one will be a rather large project.
- The cabin where MC is staying is in the corner of town, where there isn't much going on. The surroundings can be easily handled with my terrain and plant tools, but the structure itself will likely be a challenge if I can't find a sufficient model online.
- Housing "A" is where Alice lives. I am not entirely certain yet on what I want it to look like, so we'll figure it out it when we get there.
- Housing "B" is where Katie lives. My plans for it are quite firm, and while it's far from a small project, it shouldn't be too extreme. The terrain can easily be done procedurally, and I actually did a rough sketch of some of the houses several months ago.
(There's also an additional environment outside of Crescent Bay which must be modeled for CH1, but that one should hopefully be rather trivial as I think my asset collection covers most, if not all, of it.)
The work recently has been on the very start of #1. Some pieces of the town need to be custom modeled (these last couple of days have been spent modeling a bridge), but hopefully I can find some assets to purchase for the buildings so that I can avoid having to model everything.