Crescent Bay Broadcast - April 14, 2025

Hey, guys. I'm trying to break that dastardly pattern I had where I was posting every other month, despite stating at the beginning that I'd "like to make one to two each month." For better or worse, however, that means that I'll be writing a lot more about things I tried that simply failed.

So my attempt at redoing Jess' model failed and fell flat on its face. (Insert a pained laugh here.) My main focus was her hair since that was what I was least pleased with, and below is what I came up with. And the feedback was... almost universally negative. Fair enough.

Some people just aren't fans of the short hair and preferred the longer one. A couple others pointed out that she looks very similar to Ines from STWA: Unbroken. While I don't know all the assets Stew uses for her, I do know that hair asset is the exact same. In fact, I previously avoided using it specifically because of that recognition. (Note: If you haven't heard of or played Unbroken, check it out. Stew makes great games and I strongly recommend them.)

Now to be fair with myself, I do think she's very cute and while there are significant problems with this hair, I actually do quite like it. But since just about everyone prefers what I had before, I'll roll back to that. (Note: Between the purple and white stripe from the last post, I decided on the white one.)

Sidenote: While I was working on porting this new hair from Daz to Blender, I made some optimizations to my cards to curves conversion tool which improves performance and gives me a few more artistic controls to play with. At least something useful came out of all this.