Hello everyone! Welcome to the third and hopefully last devlog of the 0.1.4.5.

Since the last devlog, the game had a lot of changes, i couldn't make last week's devlog simply because i was in the middle of a lot of changes and didn't want to show an unfinished mess.

I will try to release devlogs every friday from now on, i'm sure you aren't against some good news when starting your week-end. ;)

Let's begin!

Development tools

I recently changed my code hosting server, i was previously using Gitlab. While it is a nice service for free, it has it's limitations and issues especially for a project like this.

To fix that, I now have my own code/assets hosting server running something called Forgejo, something similar to Gitlab but lightweight and personal because i could manage it myself.

If you aren't on the Discord server already, i have a text channel called #development. This channel is a way for me to be more transparent with you by showing you everything that is being worked on every day.

Example of a message posted in the #development channel


Leashes and links

I think this system is the most difficult system i have to implement for bondage will have about 75% finished. This took a while to get done but i wanted to have a "solid" system i could use for the dynamic position system as well.

You are now limited by within 3m around the attach point of the leash, for now it will be 3m for all leashes but i'm planning on making it customizable from 1m to 4m with the scroll wheel and d-pad maybe.

The character will start to follow you around as soon as you created the leash. You can check out the videos to see how it looks. :)

AI

A small change i made here is that any tied up NPC will stop struggling as soon as they see the character who tied them up. This makes characters more responsive with what's around them and therefor making it feel a little more immersive.

For example, you have tied up the wonderful Madison, one of the guards in the underground floor, she will stop struggling when she will see you.

Clothes

I know my texturing skills aren't the best when it comes to clothes, i am working on improving that, this is a first dedicated texture for sweater clothes specifically.
In my opinion i prefer this texture to the older one and that's normal because the older texture was meant to be a general fabric like texture, something i can use everywhere that have a fabric material.

UI

Tooltips and context menus weren't sized correctly or even not placing in the correct places sometimes, this time i made sure they show up where they need to be! I also took the time to animate them a little bit so they feel smooth.

That's all for this week!

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!