Hello everyone! Welcome to the second and short devlog of the 0.1.4.5 update.

Game Engine upgrade

Most of the time i spend this week was to upgrade to project to the recently released major update 4.4 of the Godot Engine, i have been following the development of this one closely because it had changes much needed for the game. Official implementation of the Jolt Physics engine, Physics interpolation, Jiggle physics, Look at feature and automatic compatibility mode are the main ones.

Restraints links and leashes

Since i was busy making the upgrade, i only added the distance limitation that will constrain the character attached to it around the attached anchor or character, it also counts for when you are making the connection, so make sure you have your captive in range. ;)

There will be more information on them next week as i want to finish this damn system and make it as easy as possible to apply, remove links and make character follow the leader of the leash.

Collars
Early look at the rope collar

The idea behind collars is that you can leash them, link them to anchor points and  it can affect the willpower and stamina of the character who wears it. This will mainly depend on the collar itself, a tight collar will make the character longer to restore their stamina because of the pressure it adds on the throat, an elegant one or wider will not affect it. ;)

That's all for this week!

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