Quite Unusual Newsletter #55

Like usual If you want more detail about what We've done check the long form post we put up on every Sunday https://substack.com/@quiteunusual

Here what we did on the non art side

  • ported table from aifas's forth to the AI sandbox's VM
  • migrated everything to use the new StackItem::Table instead of bespoken types
  • change StackItem::Option to store a RefCell instead of an Option<>

  • fix a bug in the parser by making it match full idents

  • reorganized the source file to make it easer to find stuff

  • change autogenerated tasks to use '@' so it's obvious they are autogenerated

  • implemented more tasks for the HermitAI

  • added more instruction needed my the HermitAI

  • impled hovering over pawn with Bevy picking

  • made selecting pawns by clicking on them

  • show available actions when hovering over a pawn and a unit is selected

  • developed a approximate distance function

  • made a system for tracking the envelop of a signal for my take on the Hedonic treadmill

  • made a variant of Scoundrel that uses the red face cards

  • designed an interface to connect various systems to program agents

  • designed the GUI for the IDE for Behavior Tree

  • designed a stack based Code Blocks system

TeaserTuesday

Badonkadonk