Quite Unusual Newsletter #55
Like usual If you want more detail about what We've done check the long form post we put up on every Sunday https://substack.com/@quiteunusual
Here what we did on the non art side
- ported table from aifas's forth to the AI sandbox's VM
- migrated everything to use the new StackItem::Table instead of bespoken types
change StackItem::Option to store a RefCell instead of an Option<>
fix a bug in the parser by making it match full idents
reorganized the source file to make it easer to find stuff
change autogenerated tasks to use '@' so it's obvious they are autogenerated
implemented more tasks for the HermitAI
added more instruction needed my the HermitAI
impled hovering over pawn with Bevy picking
made selecting pawns by clicking on them
show available actions when hovering over a pawn and a unit is selected
developed a approximate distance function
made a system for tracking the envelop of a signal for my take on the Hedonic treadmill
made a variant of Scoundrel that uses the red face cards
designed an interface to connect various systems to program agents
designed the GUI for the IDE for Behavior Tree
designed a stack based Code Blocks system
TeaserTuesday
Badonkadonk




