# [News] Updates on progress
Hello everyone!
Hello everyone!
Just a heads-up, we’ve been improving combat and the game’s UI over the past few days. We’ve adjusted the layout and created a new interface for the health bar, stamina, and blood points, moving them closer to the centre of the screen. This way, you won’t have to keep looking to the side during fights.
Enemy behaviour has also been refined. They now make decisions based on Kalyskah’s distance and their own stamina, leading to more strategic combat. We’ve fixed several issues that caused them to attack each other and ensured that their combos flow much more smoothly. So beware—combat will be tougher!
In addition, we’ve fixed various aspects of the dungeon’s level design and refined the narrative in its cutscenes.
Right now, we’re mainly debugging and tweaking enemy behaviour in ranged combat before rolling out the update. Stay tuned, it shouldn’t be much longer! We had to reschedule because, when we built the package on the 14th as originally planned, we realised there were still many improvements to be made before releasing the public demo.