Crescent Bay Broadcast - March 23rd, 2024

Hey guys. Sorry for not posting anything in February. I just kept pushing off writing that month's update, telling myself that I was so close to finishing things that I should just wait until then. Repeat that a couple of times and then the month is simply gone.

A good chunk of my time in Febuary and a bit of early March was spent finishing up the Rust project I mentioned in the last update. It's now fully complete, and I have it running in a staging environment for full validation. While knowing Rust isn't immediately useful to TSoH (all the gameplay code is written in GDScript), once the Rust multimedia community makes some more progress, I may attempt to rewrite my somewhat hacky existing C++ codebase with one written in Rust. More details in the last post.

Aside from that, I've (basically) finished the environment and Jess. While I still think there is some very minor work to be done, they're both effectively complete.

Jess has lost her heterochromia, her skin was lightened, a stripe was added to her hair (white or purple I'm not certain on, but I'm heavily leaning white), and some soft freckles were added. Just like I said in the last update, I am not fully satisfied with how her model compares to what I have in my head. This is just the best result I've gotten so far. Any further iterations will likely make her model unrecognizable from what you see now, so I'll call this attempt at modeling her finished.

With writing, things are going decently. I had some spats of inspiration and was able to pump out 3 scenes, though only one of those scenes is for Chapter 1. The other two are for events which are going to occur later on in Chapter 2 or 3. Lots of work to do still, but it's progress.

And I think that is about it for these last two months. There are of course other minor things such as standard code maintenance and reviews of existing scripts, but nothing worth writing a significant amount about.