Hello everyone!

I have been relaxing a little bit this week. This week was more brainstorming and planning than developing.

Sharp corners

I wanted to have sharp corners in the game to have a realistic way and a easy alternative for players to remove some restraints faster but it turns out i won't be implementing it.

A sharp corner for you can be anything that looks sharp, which a lot of spots. These spots needs to be implemented and is something i needed to have some kind of indicator to let you know that your character can struggle against these spots.

I thought that it wasn't interesting enough to implement. Instead of doing sharp corners, I would like to do more stuff that could be more interesting and let the player find ways to make it easier themselves by interacting more with the world around them and take more risks.

Finding items and characters that could help you. If you don't, well, you're going to have your character strictly tied up, wiggling and struggling for some time! ;)

Restrained positions

Hogtie, strappado, suspension, chairtie and more, are bondage positions i want in the game.

These positions needs a new system to be implemented in the game which is going to be a core system, so i am going to try and implement a first version of it next week.

The idea behind the system is to allow you to dynamically make the positions yourself. By physically making the setup yourself..

I'm not sure yet how i'm going to present those interactions yet, so i will need some time to try some things out!

Special restrained movements

I would like to implement a way for characters to be able to move in different ways when they are tied up and laying down.

You probably have already seen that feature in other similar games but if you haven't, the gist of it is that it allows the character to lay on her back, sides and stomach which gives enough positions to enjoy the struggle. ;)

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, join the Official Discord Server!

Hope you guys liked it!
See you in the next devlog!