Hello everyone and welcome back into another devlog!

I hope you are doing well and the wait for this update isn't too long. What i can say is that i will try to release the update next week!

I think i will start to make a tester tier for those who can't wait and want to help me improve the game after the release of this update, so stay tuned if you are crazy enough to be interested!

Warehouse
So i have been working on improving the underground of the warehouse. That alone made me think about how i would build environments in the game.

I had to make different types of walls and floors to allow a modular way to build environments and quickly make changes when needed and easily build an environment without having to worry about thin holes between walls, doorways, etc...
Preview of modular pieces (in a dev environment)

Locking lockers
I am slowly introducing locking things into the game, starting with restraints but as you saw with the title, i have added the ability to lock... lockers! Yay!

Body controls while being carried
You can now struggle while being carried! Aaaannd still being carried when you are free... ahem it's a... start i guess!

Movements

I have mentioned this before but i am in the process of changing how i handle character movements and physics. Hopefully this change will make specifics movements and restrictions easier to implement in the game.

What's left to do
  • Adapt the ground floor or the warehouse to fit the new underground floor nicely
  • Fix issues introduced by the character movements changes
  • Improve the grabbing struggle and fix issues introduced by it

That's all for this week! Hopefully i can release this update this week without too much issues.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!