Hi! I hope you all are doing well.

Like last week, this week was also a busy one so i apologize for the short devlog again. I should have more time to work on the project in the coming weeks.

So, this week was all about the AI changes.That's right, even though i haven't finished it all i wanted to do yet. It's starting to look pretty good!

You can check out the vids, i've uploaded. ;)

NPCs now help each other! That's right! NPCs that are in the same "group" will try to help each other. For example a guard can untie another or a released captive can help another. That will be fun to see happen once i've made the captive behavior!

Guards now remembers characters they tied up and the restraints they used. Crazy, i know! So if they see the same character again and they have struggled out of the guard restraints, the guard will noticed and tie up the character again!

Captives also remembers their captors! Annnnd it's not really used right now...  but it will to make captives feel more immersive by trying to hide from their captor or run away from them instead of trying tie them up ahah, but that doesn't mean that they won't try to get revenge on their captor. ;)

That's all for this week! I hope you like it.

If you want to ask questions, share your thoughts, follow the game progress or just talk with us, i made an Official Discord Server, come and join us!