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Oh boy here I go apologizing for the quiet again!
Sorry my dudes, I've been building a tolderance to my ADHD medication so it's been tough to focus. That plus real life issues meant I kinda closed myself off and my ability to properly focus myself have been absolutely wacked out.
Still, I have been cooking! Let's see what's on the menu! Please take this free preview as consolation.
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Syrup town v2 will be out by the 31st! It'll feature the new character Sharly, as well as additional scenes for Angelica, Bluebell, Riley, Sorbet, and the fox twins!
Cleaning up and keeping things organized was the real time sink here... Over a hundred images for v2 alone, and Sharly interacts with the tarot card system in a complex way. I really need to do smaller updates after this.
Still, I hope you'll enjoy when it releases soon! While Sharly is the main focus, I gave Riley extra new scenes to hopefully appease the meat-eaters in the crowd.
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And v2.5 will be just a week after v2's release! The python scripts I've written make the whole process a lot easier, though there's still so many steps that doing both versions at once, especially with the 100+ images, would drive me up the wall.
For people who have a strict no-fur policy, you'll have to wait just a bit longer than the furry enjoyers. Though maybe some HU will make up for that?
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The next update for university will be out after v2.5 of syrup town, featuring our lovely massage boi! I've improved my workflow on uncensoring images, so the next release will include Emily's full image set totally uncensored! Mary and margaret are proving to be a real pain to uncensor though due to Oreteki's love of beef curtains.
Those are the three main priorities, sorry I couldn't get them done this month. My meds not working right meant my brain was dancing around all month whenever I had free time, eating up a bunch of time that should have been spent on my main projects.
Still, the results came out pretty cool, so let's go over them:
*CLACK
Okay I'll stop the clacking now.
So baaaasically a I plotted out a full Rainy DayZ scenario 6, wanting to use AI to do things I couldn't really do with the limitations of real porn. The scenario would occur directly after scenario 1, meaning you'd have the choice to play as an uninfected human, or as someone who's already been infected:
While I have lots of images and scenes done, since its rainy I'll just show off some of the tamer shots:
It was fun coming up with lots of different infected ideas, I ended up with a big mixture of new and returning concepts. There's no real reason all of those previews are of girls though, there's other infected types like horses, tentacles, and parasites oh my!
And since it's AI I can account for bodily changes along the way. I plotted a mixture system like in scenario 2, but now the changes can be a lot longer-lasting. Here's the player after drinking a booba-enhancing drug, and a shortstackification drug:
And then I went a bit off the rails and started designing costumes:
And I used a script I'll talk more about below to make variants of every scene involving the player so that your bodytype, infection status, and costume would all be accounted for in each image:
All in all it was a lot of fun generating a few tens of thousands of images, then sifting through to find the ones I liked. I picked 20 to upload to imgchest to show off. You can find a link to these and more images for Scenario 6 here: https://imgchest.com/p/wl7lmeg5xyx
Now, after doing all that I then got hit with another random bit of inspiration. Can you tell I have add?
I was looking at some old notes and found my design document for an unused Rainy DayZ scenario, On the Record, a balatant copy of dead rising I wasn't interested in exploring. A large cast of characters sucks when I'm limited to stock images. But I realize now with AI I can do a lot of really neat stuff!
You'd explore around the mall and rescue three survivors (a flat-chested girl, a big booba choco milf, and a femboy):
You'd also find items like food to restore stamina, or find alternate outfits you can give to the survivors once you've rescued them:
Of course with this being inspired by D;R, obviously I'd let you wear the silly outfits yourself too.
But the real meat and potatos comes from encountering psychopaths:
The five planned are a clown girl, a bondage nut, a trio of wacked-out siblings, a rival photographer, and a nun leading a cult which worships dogs, though ImgChest only allows batches of 20 images at a time.
Along your journey you'd find resources to defeat the psychos (which would mean they'd come back later, infected):
And you'd lead survivors to safety, sell them out in exchange for a good story, or even infect them yourself all for a good shot:
The mall would have a pseudo random-encounter system where if you go through an area, lets say 3 times, you'd encounter an infected you need to defeat using a limited stamina system. You could also betray the other survivors and use them as meat shields if you want.
You can find the above and more images for On the Record here: https://imgchest.com/p/vj4jwrkn378
Neither of these scenarios have proper release dates, syrup and university are the priority!
Further beyond: More prompt stuff and system work
A few people have mentioned the guide I wrote helped them, which is great! But I also want to make some kind of system that alleviates most of the struggles that come from writing prompts. I notice a lot of people just get stuck or get lost, especially since stable diffusion uses anime tags which can be a bit weirdly named.
I built the basics of a prompt generation engine that I posted before, but there's still the issue of accounting for positions and adding new characters was tedious. So I'm working on a system that will do all the heavy lifting for you, one that will allow you to just insert all the things about your character in a single string, call that character with a single codeword, then look at the position/details chosen and selectively remove any details that don't work in the prompt.
Doing this meant planning out a full outline of every tag's positions and where they are relative to each other:
And the list of edge cases was massive...
Unfortunately a power outage erased my progress on that front, but I've been through so many drafts it's just a mild setback.
But to show off how easy the new system will be I drafted a bunch of characters, mainly starting with my original ones and then just kinda going nuts from there. The current version of the system is made in python and separates characters into their core prompts and outfits
But I'll be making the final draft in javascript so that people can use it on their phones and use it online. Even though it's incomplete I was able to get a wide amount of variety, here's some shots of renamon to show off. These are unpolished and all using the same character shortcut:
The end goal is a system where you can just say 'I want a shot of an anal scene involving this character!' and bam, easy as that. No needing to learn the tagging system, but if you want to, it'll give you a good baseline to work with.
For a more practical test I decided to do a full roster of chess characters.
I think I'll use them for a rainy dayZ minigame or something. For each character I did some basic poses, and then scene variants for each of them when they take a piece/are taken. You can find images of the chess characters here: https://imgchest.com/p/9rydpvmnayk
#Closing thoughts Phew! Just like last month, I wish I'd spaced out these progress posts. Sorry! Like I said, I'm on a better dose of meds now, so I look forwards to actually being able to focus my wild brain. Thank you all so much for your patience so far!
Please look forward to my next release. I'll manage it, no health stuff or power outage will stop the noodle!
#Closing thots Also this month I worked on polishing the data for the LoRa a little more, here's some shots I think look nice: Beyond that I spent some time further polishing the training data for the LoRa, here are some shots from the data that I think just look nice: