This content was created for artistic and entertainment purposes FOR ADULTS ONLY and may include pictures and materials that some viewers may find offensive. If you are under the age of 18, if such material offends you or if it is illegal to view such material in your community please exit the page IMMEDIATELY. All depicted characters are fictional. No live victims were produced during this content creation and no harm was imposed upon any live creature. All characters depicted in sexual situations are 18 years of age or older and of the age of consent, even if it looks otherwise. Acts depicted are all consensual.
June 2024 Debriefing
Hello crew, with us getting back into the swing of things its time for the regular progress updates.
I meant to get this out a few days ago before the month ticked over to July, but I ended up being a bit busy with life finishing out the month.
Life changes
As I mentioned a week or two ago in the Discord server I have started a new position at my job which grants me a little bit more free time throughout the year since I will have company holidays off, while my old position I still had to work those days, with the exception of one of the three major holidays at the end/start of the year (Thanksgiving, Christmas, and New Years).
Technical Difficulties
I had some technical difficulties this month between VS Code and GitHub getting de-synced, is probably the best way to describe it, and that took me a while to fix, turns out the best solution was to make a local backup of my build, delete the original copy, use the GitHub app to download the repository, and then overwrite the downloaded copy with the local backup, and so far that has worked without issue.
Speaking of GitHub, while I haven't seen any bug reports made using the previous methods I have used, in the event people run into them, so I have a way of publicly tracking them, I have setup a public GitHub repository to use for making bug reports going forward, it can be found here. I think I do a reasonably good set of test runs so bugs, at least on Windows, will hopefully be few and far between, though we will see just how messy things could get down the road as things branch out more.
Progress Report
Now for what you all are actually here for, the progress report. But before I get into that I do want to mention that this month I decided to change up how I track the work done, before I would just count the lines in VS code of both dialogue and code as one number, this month I decided that going forward I am going to track dialogue and code separately from one another, and also tracking dialogue a bit more accurately when dealing with multi-line dialogue.
On that note, the numbers. This month was a bit light on work as I was still trying to get into the grove of dedicated work again, so only 33 lines of dialogue and 35 lines of code were done this month, though I suppose in someways that is actually probably not too far off from where I usually am for work in that past when life isn't getting in the way, I just admittedly feel like it should be better. I only got 4 renders done this month, which were the Father's Day renders for Captain tier supporters. I also really need to get to work on renders if I want to try and have this update out by the end of the year. Maybe I'll have July focused on getting some of those done?
SubscribeStar and its trusted third parties collect browsing information as specified in the Privacy Policy and use cookies or similar technologies for analysis and technical purposes and, with your consent, for functionality, experience, and measurement as specified in the Cookies Policy.