[~May Development Report~]


It's been a wild few months with development behind the scenes, but we're very hopeful that what we're about to deliver for content with the entity of episode 5's content, including what scenes exist currently being tweaked with our ideal level of polish for the game as a whole. That it'll be very worth the wait and we want to keep that energy moving month to month on our deliveries of new content! <3

Besides development, it has been a odd course of a few months into this year. The year started off very very depressing for myself personally, mentally and physically. If you missed that early on, it was just one thing after the other with house issues. Power being out during the Winter for a bit, pipes freezing and bursting, leading to a panic attack upon discovering our basement was a foot of water deep. >.<

Things have been better since then in the past two months, but college has been getting a bit rough and just the day to day routine of getting stuff done personal wise has left me trying to make time for getting other things done too. Outside of the weekends, the days legit are a blink and I'll miss it kind of feeling lately. ^^"

Not to ramble on, just trying to help fill in the blanks for stuff to help make sense of things in recent months.

That said, let me jump into the bulk of development mentions!

[~SFX & Ambient~]

In case you missed it, we reached our $1200 funding goal during April! We did a voting poll to ask supporters if we should use the extra funding to begin our journey into adding SFX and Ambient tracks into the game, or if we should use those funds towards more cg art.

The results are in!

We did tally up votes from Fanbox supporters as well! But it's very clear that we're using the extra funding towards sfx/ambient tracks! ^^ This doesn't mean cg art is slowing down or anything, so no worries for those who wanted more cg art to be covered by the costs!

We've begun the process of chatting with four people who are interested in the position and I hope to have a decision on who our lucky sound designer will be for these by the latest, next Friday!

Shout out to those who saw the Twitter post and pointed a few in our direction to help with this! <3 Very excited! Thank you everyone who took the time to vote as well!

(While our funding goal has dipped under $1200 for the start of May, we hope to be able to afford these moving forward still. It'll be on our lower end of funding priorities if our monthly funding really dips down, but we want to hopefully get some examples of the sfx at the very least in the works during May and show footage of how this pairs up within the game. Of course... Starting with diaper related sound effects first. :P )

[~Dev Plans/Story & Programming~]

Starting right away, the awaited v0.20 news! I have been talking with our programmer and upon some testing with one of the branches, we ran into some issues that need fixed up, which is in the works now. It shouldn't be anything majorly long to fix though!

Once we get that sorted out here soon, we'll test the build to make sure nothing is broken and gather up the builds for Windows, Mac and Android! We'll put out a post labeled "Pre-release v0.20" when there's 24-48 hours before the date of release for the build.

We'll also detail in full what the differences are with the free/paid builds in that post and we'll list the details about other bonuses within that.

I'd like to personally thank everyone who has been more than patient with us, and for those who have given up on us or silently or vocally awaiting on the fence for more content delivered. No matter where you stand, we're very excited to share a first look with episode 5 (v0.20) content to show off what our ideal finalized and polished feeling should be from MA moving forward and being applied to earlier content as a lower priority along the way! <3

[~CG art~]

MarxeDP & AjoseMP did a decent bit of work during April and their plans for May should showcase some exciting new cg art for the future routes coming up!

During April, Ajose progressed on some expressions being fixed up for existing cg art that's been finalized, minus some expression tweaks to better fit context of scenes even better. They've also started work on a brand new cg scene featuring Zoey for her route, which should be fun! (Lots of player choices during that are planned.)

Marxe finished up work on the tickle fight from ep 1, along with ep 4's magical battle scene being updated! They've started work on ep 2's Nova swimming race and are continuing to work on a number of things into May.

Hearing from Ajose, they let me know that during May, they'll work on finishing up the expression tweaks and begin on a brand new cg scene featuring Nova for her route! (I think old school Nova fans and in general, will really be happy with the variants on that one! :P )

April's cg scene related posts
https://subscribestar.adult/posts/1247625
https://subscribestar.adult/posts/1258239

[~Sprite art~]

Lisa managed to finish up the bg character creator tool being updated for development use! She is also working on something else that we can't discuss currently, but for May.. The plan is to continue on this mystery thing and also a few minor sprite tasks.

We should have more exciting sprite related stuff to share as we head into June if my estimate on that stuff pans out. ^^

April's sprite related posts
https://subscribestar.adult/posts/1275021

[~GUI~]

ds-sans has work picking up again, making it a bit difficult to progress further on a few things. <.< But! We have discussed our plans for May into June for gui needs still.

Our main plan to work on now is add a "Extras" button on the title screen, which will lead to a screen for DLC, About, Gallery and more! We hope to have previews to share with everyone and a first in-depth look of the overall gui in-game upon the release of v0.20!

[~Other Notes~]

Not much comes to mind to add for now, but we have a lot going on behind the scenes for the upcoming months of content. Each month should feel like a boost up in terms of excitement and open much discussion for what awaits ahead with the mystery behind Pembroke Academy!

[~Ending~]

If this is your first time joining along and you enjoy the project, please do consider supporting us on Subscribestar if you aren't already! Plenty of exclusive posts are made, at least 2 new posts every week or more!

Keep yourself informed and updated on development by following Subscribestar notifications or bookmarking our >Guide Post< You can also continue to keep updated through our Itch.io page or Twitter as well!

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