Dev Update! 4/22/24

Hey, folks! Hope you're all doing well this week! First things first, there's a new Wanton Weekends post, highlighting Nicki's time in Florida
I had a pretty productive day, adding another 35 renders to the current total. I was aiming more for 50, but ero scenes tend to be a bit tricky, and this one was no exception.
As I've mostly been working on smutty stuff all week, I don't have a ton of renders I can post here. So, I decided to pull some from the last few Sneak Peek features. A little Risa, a little Alex, a little Mason, a little angry old guy.. Wait, angry old guy?
"Harrumph."
The work is really just more of the same, right now. The big goal is to finish these Risa scenes, so I can put out a new test build for my high-tier supporters. That's planned for release before month's end, and it should contain roughly 75% of the final chapter. As long as I can get these scenes finished by the end of the month, I'll feel really good about where I stand for May. After that, it'll just be a matter of finishing up Mason and Gabby/Madison's scenes, and this thing will be in the can.
This update's been a lot of fun, but it's also been kind of rough. Lots of scene changes, lots of talky bits, lots of possible scene branches, new characters, etc. Plus, I did put out that mini-update at the start of the month, in the middle of development. :'D Smart Neon, very smart.
But, all that stuff that makes it difficult, also makes it fun. People often wonder why I make things so difficult for myself. I mean, I could just make a game that's 99% POV shots in nondescript places.
"Hi, I'm Girl #5. We'll be having sex, now."
It'd certainly speed up development! What's that girl doing with her hands? Who knows, could be anything. But I don't have to worry about positioning them.
Instead, I (a buffoon) decide to do as many characters and set-pieces as I can handle. Which means more things which can go wrong with clipping, longer render times, longer this, longer that..
All this just to make fun of Brett..
But, the truth is that if I didn't do it my way, I wouldn't have fun doing it, and then I wouldn't want to do it. The reason so many AVNs fail, in my opinion, is because people stop having fun with their project. So, I have to find ways to continually make it fun.
Speaking of fun, here's another comic book recommendation from you buddy Neon.
Boneyard! by Richard Moore!
When Michael Paris inherits a sprawling graveyard, his only real concern is selling it off. Until he arrives to sign the paperwork, and finds it home to a group of good-natured, misfit monsters. Most notable among them being an ancient vampire who seems to have taken a liking to him..
Plus -- monster girl boobs.
The series is written and illustrated by Richard Moore, who was previously most popular for his erotic comics. Turning his eye towards something with a broader appeal, he was able to spotlight his sense of humor, while also adding a sizeable amount of pathos and tragedy to these lovable losers.
The book is sadly out of print, but you can find the volumes used for fairly cheap, in black and white or full color. Plus, you can check out Richard Moore's Patreon for updates on what he's working on now.
As always, this isn't a paid spot, I'm just gushing about stuff I love. (See, gotta keep this stuff fun, too!) If you give it a look, then let me know what you think!
Until next time, take care of yourselves, and thank you for your support!