Weekly Update 14/2024

Hi!
Following last week's update, some insightful comments and valuable suggestions were shared on my Patreon. I recommend revisiting the previous week's update comments for those seeking in-depth discussion here (it is public).
For the first couple of days this week, I dedicated myself to the feedback, considering changes, and planning the future course for the game. Here's a summary of the discussions and the decisions I've made:
Event Management: I'm considering slightly reducing the number of storylines per update. This approach would allow me to increase visuals on significant events slightly.
Character Development: To avoid over-reliance on the main character, Laura, and add variety, I consider incorporating more events with other female characters.
Storyline Adjustments: Specific storylines (e.g., circus, priest, detective in the Park) were discussed, with decisions made to discontinue or adjust specific plots to better align with the game's direction and player feedback.
Future Plans: I have planned to conclude or merge various storylines (e.g., Ritvar, Harvey, Lolita; Beatrice; circus; officer Pecker in the Park) based on their relevance and player reception, aiming to streamline the narrative.
Game Development Progress: To maintain transparency, I've migrated my game planning to a platform that allows me to visualize and refine the story's interconnectedness more effectively. This follows the introduction of a new subtitle, "In the Web of Corruption," which perfectly captures the complexity and intrigue of my evolving narrative.
Moving forward, I've continued working on the next game update this week and will keep doing so next week.
Thank you once again for your support, engagement, and constructive criticism. Together, we're crafting a game we can all be proud of.
Warm regards,
Nemiegs