[1.21] Prototype complete


Hey guys!  Sorry I’ve been so quiet.  I didn’t really have anything to say except “I’m working on it”, but I can now report that the prototype is done; the new episode is now playable start to finish in the engine.

I’ve pushed it out to contributors for testing and feedback.  Some things still need to be done before it’s ready for release:
  • Art assets need to be completed.  Our illustrator lovely Victoria has already drawn the bulk of this, but there are a few things she couldn’t start work on until the prototype was finalised (because we weren’t sure exactly what was needed)
  • Art assets need to be coded into the game
  • Some dialogue dead ends and placeholder text need to be fixed
  • Some code and logic needs to be tweaked so this episode can run either before or after the previous side quest, White Russian
  • General edits and improvements based on contributor feedback

This episode has been a serious fucking grind to produce.  I’m so sorry it’s taken so long.
  • It started with a flawed idea that needed to be scrapped and redone
  • The redone idea felt too short to release as an episode, so I decided to roll in the next side quest
  • The side quest itself took a couple of passes to get right

I’m honestly still not crazy about it, especially given how long it’s taken, but we need to just finish up what we’ve got and get it out to you. More info to follow shortly.