Dev Update #238


What a week.
As most, if not all, of you know, Patreon removed my account from their platform. I tried to appeal, but they barely answered me and I felt like they didn't even want to hear me out. There was never really a chance to get my page back. With it is gone most of the income Summer Scent was generating. Times were already difficult, they are now dire.
I have now to rely on Subscribe Star to fund and publish the game and my supporter's count is rather low. I have no doubt that it will improve in the coming weeks as more and more of my supporters will come to subscribe to this page. However, I also know that Subscribe Star isn't the most popular crowdfunding platform out there and some might be afraid or unwilling to support me here. I understand that perfectly. Subscribe Star is my only option.

So. What to do now? I'm not going to let go of Summer Scent, that is for sure. I haven't worked on that project for the last 4 years to abandon it now. So I'm going to keep going and hope for the situation to improve.
My first objective is to complete and publish the current update. Then I will have a build compatible with Steam policies. It will most likely take months before the game is actually on sale but it will get there eventually.
Fingers crossed.

Despite that fiasco, I made some progress.
All scenes are fully rendered and coded. Day 2 Scene 1 and 10 are fully post-processed. As always, post-processing is the most boring and painfully tiring part of the job. It's so repetitive that it hurts. It would be easier to post-process every image as I render them, but I prefer to do them all in one batch to ensure the consistency of the results.

Next week I should be able to completely finish the coding and the post-processing. This means I should have a functioning build before next weekend. I hope to have, at least the music selection completed as well. I have found a lot of interesting tracks, and I now have to make some difficult choices.

The quick sum up :
  • Day 6 Part 4 will contain 2 new scenes: scenes 26 and 27.
  • Day 6 Part 4 will contain 2 reworked scenes from Day 2, Scenes 1 and 10.
  • Day 2, Scene 1 and 10 have been rewritten, posed and rendered. 
  • Day 6, Scene 26 and 27 have been written, posed and rendered.
  • 9549 words of reworked content, and 12723 words of new content so far.
  • 4546 lines of code so far.
  • 698 shots are planned, 698 are posed, and 698 are rendered, 275 are post-processed.
  • I'm working on post-processing.

You can follow my progress on this Trello board.
Thank you for your support!
The Naughty Captain