Poll results


Hi everybody!
So you guys (actually, 9 of you out of the 200+ patrons lol) voted for the Newbit story line content. A nice decision, changing from the usual new feature with no content update as of late.
Regarding the story for our first Glassix 2 scenario, I'll go the usual way which most of you can already guess and here is a brief introduction to the Mercer family.
John Mercer, the Dean of the university, is the big shot of the city owning lots of the buildings around there and really proud of this fact. He'll never fail to remind people of this when the occasion occurs and will often act upon this dominance to entice or abuse younger women, his favorite target being his daughter-in-law, but not the only one.
His wife, Grace Mercer, is a gentle elder women usually staying at home and despite her fortune, feels quite lonely, abandoned by her husband. She is quite oblivious to her husband's schemes.
His son, Michael Mercer, is the usual buff teacher wanting to impress younger girls, maybe even going for his own son's girlfriend for the sake of asserting his dominance... Despite having a gorgeous wife, he prefers the thrill of the hunt over a tamed prey...
His daughter-in-law, Sharon Mercer, married Michael when they were young and out of love, not for the money. Little did she know who her husband and future father-in-law really were underneath their public masks... She is now stuck in the situation, bearing with it so far, not sure what to do in the future...
His grandson, Tyler Mercer, actually idolizes his father, wanting to be as strong as him in the future, not aware of his father's intentions towards his girlfriend...
His granddaughter, Emme Mercer, is a naive young girl, suddenly discovering some romantic interest in her new teacher...
And then, there's the main character, Harry Nelson, who you'll play as who is new in town and will have to make decisions and turn those characters' lives around. This story will offer two main paths: Siding with the dean, where you'll submit to his authority but get endless rewards, be it monetary or younger flesh, or siding with the secretary, leading to a story of freedom and potential new romance... Each path would have additional branches which will impact additional characters in the end.
For next version, I'll try to introduce all of this in the game over the couple first in-game days where the MC will have closer encounters with those characters and as time goes by and the MC realize what's happening, choices will occur and let the player which path to engage on. I'd like to keep it simple for this scenario so the main path will be chosen quite early, though extra sub paths will be chosen after that to give more variety in the ending.
Due to the nature of the game offering a large amount of possible powerful spells, such as mind control or possession, some spells might be restricted during certain scenarios or some important characters might be immune to some specific spells. For example, once the possession spell is implemented, it would be possible to take control of a character and make him quit his job or take all his possession (I still need to think how to limit these powers but overall, I'd like to keep magic as a really strong help)... Since that would fuck up the scenario, such restrictions would be necessary. Free Mode would have no such restrictions so you'd be able to go wild there.
Completing scenarios will offer some large amount of karma points to unlock new spells making subsequent plays easier and I'd like each path to offer full reward but after that, reward would be lowered to entice players to try other scenarios if they want to grind karma points faster. There will also be various side quests during the scenario but it'll be limited to the scenario's story. For example, the Newbit scenario focuses exclusively on being a teacher and losing your position in the university will lead to a game over. Side quests will then have to be related to that story, so for example, we could have side quests which would force the player to change jobs which would then, not be offered during this scenario but would be during a Free Mode game.
Working on this scenario will also force me to add new buildings, like some bars or shops so the player can meet the characters somewhere out of the work place or home. I'm aware the current rooms are feeling quite empty and I plan to add more decoration in them now that the game is a bit more stable. And I'll add those new buildings little by little as the story needs it and try to make them interesting.
This scenario will also involve more characters in the future (such as the grandson's girlfriend mentioned above) which will require their own character cards and fixed story, unlike the usual randomized NPCs. Those characters will add more controlled flavor and more choices to the story but ultimately, the ending will be one of the two mentioned above.
Well, time to move my ass and work on that now. Thanks again for the 9 patrons voting and don't forget the less voters, the more your own vote can change the result so don't miss the next one ;)
Have a nice day!