Devlog (18 Mar 24)
Approaching the middle of scene 8

The rendering process for the Pangaia Hinxworth Prologue is still going on, currently at 57 renders, which is lower than what I want, but...
Bor crossing the Khig Kalduhr bridge

Some of this slow progress is due to my systems speed, giving me 1 to 2+ hours per render, sometimes approaching 3, not taking into account moving and posing models, camera angles, setting up any lighting changes needed (which, IMHO, I'm getting pretty DAHUM good at 😎), etcetera.
Before and After adding a Spotlight
Unfortunately, I'm dealing with other IRL issues which continue to bite me in the ass and other sensitive locations. 😶

The end of this half is coming shortly, though I am juggling what the second half of this scene will intail. I have a rough idea of the battle that will take place, just not that many details.

After the end of this scene there is one more... Well, same place, but after the battle that will happen here, it will be in the near future, where I will have a brief fly by showing the aftermath. A quick, 15-20 renders, and the prologue will be rendered fully. 😄

Beyond rendering, I've done a bit of dialogue, coding, and the like. I'm also in search of a codex/journal code package since there will be A LOT of background info to beef up the depth of my world, Pangaia. Character backstories, the sapient and sentient species that abound over the planet and beyond, geography of the area around the city of Hinxworth, throughout the nation of Afallon, and far beyond, major historical episodes, and far more will be chronicled here.

Till next devlog, ciao.

PS Progress chart:
  •  Planning Scenes: (9/9) 100%
  • Built Scenes: (9/9) 100%
  • Characters: (24) 100%
  • Rendered Scenes: (7/9) 78%
  • Writing Dialogue: (1/9) 11%
  • Coding: (1/9) 11%
  • Completed Scenes: (1/9) 11%
  • Rendering: (393/xx) xx%
  • Choices: (-) n/a