Monthly Update: Animation Progress and Previews, Tons of Panties and more

Hey peeps, took my break before making the post this month because I didn't want to make an update post around the chaos of April Fools.

Last Month

Last month I focused on getting some animations done, and I accomplished what I intended make. My main goal was finishing the animations for "First Night" below you'll see the previews of some of those. Remember these previews do not include any facial animation, or physics that you would see in the game.
They totaled in roughly 25 animations. Some especially challenging cause they're not what I usually do.
I'm not done animating though, there's still multiple scenes or content that I feel is crucial. Note my personal tasks are not sex sim related I generally commission those and I won't comment on their status at the moment.
I won't say specifically what I need to animate cause what I feel like needs to be done can change, but you can expect more animation previews like above.
While I was doing my animating Oddmore has been finishing up outfit items but I also put them on panties specifically. Expect a huge update mostly full of panties in a dress up build soon. I'll maybe do a preview post when stuff is implemented, or the build will just drop we'll see.

This Month

So, my first objective is implementing the new items and doing a dress up build asap. I would not expect a game build this month considering the volume of work needed on animations.
One issue pointed out in the dress up build is an inability to close it without alt+f4 so stuff like that will be resolved.
After that I'll be back on animation but there's some other things to tackle too like prep for implementing controller support. This requires several rewrites as much of the game is designed around kb/m only. And I want the game to be viable for steamdeck. I now realize this needs much documentation to assign the work properly.

Next Month

Next month I want to have animations wrapped up and implemented, the goal is to get the animations implemented, make a build with the animations along with some other updates. And then we'll be shifting away from animations and content to focus on some of the things mentioned in the post after new years.
By this time Unity 6 should be released, and we'll be transitioning to it and as a result reworking many of the rendering aspects. We'll also be doing something of a fresh project and reimporting everything.
So, in short expect a build next month with everything worked on last and this month, and then following that a focus on development with many changes to the games rendering and some other functions (like smoother time of day transitions). I don't know how long this transition will take.
All goes well, I think we'll be focusing on polishing the game for a bit. Address a lot of the gameplay issues, implement gropes for all the positions, finalize the progression stuff, add tutorials, and address the long ass list of tasks I created when the year started.
While content will be less of a focus during this period, that applies only to me and what I do. Others I commission will still be working on outfit items, sex sim animations, or other stuff.

Conclusion

Thats all for this month peeps, more to show less to say! :P
Things have been a bit scary lately, not just with Patreons weird rules but also payment processors. Itch.io is one of my main income sources, honestly more than patreon and SS. And if that site gets pressured like DLSite and Gumroad the impact would be quite severe.
It's probably not a good idea to just "wait and see", but one thing is certain getting on steam is crucial. But having problems before that point might not be a disaster, but really really doesn't need to happen...
As I think things through, the above plans may change to ensure stability of income. At the moment I have a writer and a 3D artist and any disruption would result in me only being able to continue to pay them for a short period of time due to savings.
Having the game in a better more polished state sooner may help avoid that problem.
So, all that said, thanks for your support and patience!
~sacb0y