Devlog (28 Feb 24)
Working on Scene 8 + Keket in Flight render


I've been working on the beginnings of Scene 8. I found a problem: don't try to render underwater with volcanic rifts (look at Beneath Fire Mountain and Zharakadum BFM to see what I'm working with). Even looking up to see how the upper world looks beyond the water, everything is lit up from yellow to red, even the surface of the water, like everything is an emissive light source. 🤣🤣

Kinda got burned out after a couple of tries at the underwater thang, so I quickly did the above (I saved a character subset I have following Daz 3D Beginners Tutorial: Saving Character Subsets by Rouko on YouTube).

'Til the next devlog, see ya.