Glassix 2 v0.11 released!


Hi everybody!
Changelog
  • Added skill experience gain with work action for player based on skills, spells and mentor
  • Added daily skill experience gain for NPCs based on skill and mentor
  • Added skill level up system
  • Added new panel to edit slot bar actions
  • Added new hire, fire and promote buttons in business panel
  • Free Mode doesn't require citizens to have jobs to be able to start playing anymore

Here is the new version of Glassix 2 in which I focused on the skill, skill experience and actions features.
Regarding skills, the process is pretty standard, gain xp while doing certain actions and once you have enough xp, you level up automatically. Having higher skill level will give better job opportunities and will often be used in events to check if an action succeed. They are dependent on the attributes of the character, meaning if your character has shitty attributes, he won't be able to level up the skill to a very high level and will be stuck in mediocrity! But luckily, that's where magic comes to the rescue and will help make the game easier even for normally lost causes :D 
Glassix 2 is aimed at being a simulation which reflects real life (with a drop of magic) which means normally, skill xp will be earned very slowly, usually taking 10-15 years to level up to max level, something close to real life if we want to be considered a master in a certain skill (Depends on the skills though but for simplicity, I set all skill at the same level. Though it's easily possible to edit values in the XML files to better reflect reality). Some skills, spells or items will make this process much faster and cumulates so you could be 2-3 times faster than normal (again, this boost can be changed easily in the future if players want to customize to their own preferences) and add to that the mentor feature, such as teacher for students or a trainer at the gym which can boost up to 3 times again the value, depending on the skill of the mentor again. Depending on the scenario, it might be useful to take some classes before finding a good job :D
Now, I already anticipate the kind of grind this can bring, similar to what we have in Glassix and I plan a simple feature to skip several days or weeks or months at once,  to reduce the grind and getting large returns, be it in quick money from your salary or skill xp from working, though less than if you had been going day by day. A simple character focus to this would also allow you to pick up some citizens you'd like to befriend or make more obedience during this process so the grind will be reduced even more. I still need to organize my thoughts on this to make it work flawlessly but I'm letting you know just as a heads up ;)
Back to the slot bar feature, you can now change the actions in the slot bars. This time, I tried to make it more engaging than my other panels with some drag and drop (yeah, basic feature I know but still new and interesting to code for me). There are two different slot bars, one in city mode and one while inside a location, each having their own actions coming from basic actions, spells, work and more in the future. I'll add multiple slot bar to both interfaces in the future when there are more actions which can be switched with the usual up/down arrows so players can organize that better when one slot bar won't be enough.
Finally, I've added some basic hire/fire/promote buttons inside the business panel if are working in said business and if your job allows you such actions. At the moment, NPCs won't react to such actions at all, similar to setting up the city in Free mode. I plan to add actual slot bar hire/fire/promote actions so we can get specific events related to the target skills, personality and what not with different reaction such as refusal if they have a better job or don't like you and so on. Lots of possibilities there but I was too short on time this month due to Chinese New Year (Yeah, I get both Christmas and Chinese New Year being French and living in China lol).
The UI is currently still barebone, notably for the slot bar edit panel (I was planning to add a filter to the list but considering the number of current actions, I decided to wait until there are more). I do plan to improve the existing UI later on but not a priority at the moment.
The basic and most urgent features of the game being mostly done, I'm planning to organize a poll next week to let you decide what actual content you want in next version.
Let me know if you have some feedback regarding those new features. Thanks for your time and support!