Lifelong learning

Trinian! Haven't you been listening to any of this? See me after class...

Hi everyone, and welcome to this week's public post! The progress report is pretty straightforward - Chapter Six is currently at the writing and structuring stage, the earliest stage of the development cycle. Next comes the mapmaking and coding stage.

Last week I asked you what you thought of Chapter Five. I've had some really good qualitative feedback from people about this chapter, but it's also important to gauge sheer numbers. So let's look at what those numbers are saying.
19 respondents had no notes. Thank you! 
This is a bit of a drop from Avenging Angel, but as we'll see below, there are reasons for that.
The consensus opinion is that the chapter was over too quickly. This is a fair criticism. This was always going to be a danger with splitting the story in two, and as I have something of an aversion to padding the game with any sort of grind, it proved hard to create the length of gameplay that I needed. My hope was that having a big new city to explore would ameliorate this, but yeah, if you just go straight to each objective, it's not that long.
One point that was made is that other quests are mixed in with the school day, which is fun to play in itself, and this artificially spreads them out. It's a problem I'm going to have to think about for future quests that take place outside of school (including the one currently under development.)
The last chapter to take place outside school was Chapter 3. It's a similar length, so what's changed? Are expectations just higher now, or did the sandbox of being able to "play" with the slaves in the base help I wonder?
Either way, I expect this will actually change in the future, as Fivaviana continues to develop, you'll find there's more to do on arrival than just play through Chapter 5. A big chunk of time developing this expansion went into map making and those maps are now made and ready to be filled with even more stuff.
A rerun of the result we've had for this part of the poll the last few times. And that's fine. I'm not planning to make the game any darker than the fourth chapter was, as the humiliation and slavery elements are necessarily offset by the humour.
This would appear to vindicate my creative decisions at least. Obviously taking control of a new protagonist and leaving the city we've been in since the beginning is a change of pace for the game, but it was well received. It's even been suggested that sticking with Missy as she was tormented would have been enjoyable, but I fail to see how I could even have made any meaningful gameplay out of that.
This is the part I really wanted to talk about. By a large margin, players expect choices, even when the story itself is proceeding towards a predestined conclusion. It's going to require me to go back to the drawing board a bit on a quest later on in the game, since Act 2 finishes on another large multi-chapter arc, similar in scope to Reign of Jess.
This is another problem that arises from my decision not to use the more traditional combat-focused RPG elements of the software. When you think about it, some of the best RPG games out there have no choices, but the skill element stops you from noticing. Missy is more like an AVN, and lives and dies by its writing. Since I compared it with Chapter 3 earlier, it's fair to say that there were some fairly significant choices in that story.
I'm grateful to everyone who has submitted feedback on the newest quest, whether it be filling in this survey or through some of the excellent and thoughtful contributions I've read on forums. It's a reminder that Yuri game enjoyers are a more refined breed and your contributions genuinely help me to understand my audience and hopefully make my game better.
As we look ahead, I am now trying to give this story the satisfying conclusion it deserves. I wrote the scene the other day in which all is revealed, and I am absolutely fascinated to see how it's received.
One last note, the Sapphory Wiki has been updated with information from Chapter 5. These updates are:
Have a great week!
Trinian