Updated Release Schedule

Hey Everyone!
If you recall, with the 0.0.19 patch cycle we ended up doing two snapshot releases and a six week development cycle. After some deliberation we've decided to do that again with 0.1.20's patch cycle. So this weekend's patch will be 0.1.20s-2 now. Going forward we will also continue this precedent will all future patch cycles.
To be clear the number of overall patches isn't decreasing. There will still be one roughly every two weeks.
Six Week Patch Development Cycle
To make it quick: we think this will be a much healthier cycle for the game.
Two snapshots means we have more time to test out features and content before pushing them to what eventually becomes a public release.
Ultimately, a huge benefit to this change is that it will lead to a faster overall development pace and a reduction in stress levels.
What to Expect in 0.1.20s-2
The main thing we are trying to push out for the now s-2 patch are MSQ/player-mandatory content for three in-game days, Sunday-Tuesday of Week 2. So that'll be two jobs and a the second meeting with the hermit.
Work is also finishing up on the next set of sprite outfits for Emma.
Supporters also saw we are finishing up the next H-CG as well so it's respective h-scene will be included in the s-2 patch. This means 2/3 planed h-scenes for 0.1.20 RC would be complete with work no beginning on the third.
----------------------ESTIMATED RELEASE SCHEDULE------------------- 
0.1.20s-2 | Snorkeler+     | [ETA ~12/02/23] 
0.1.20 RC | Snorkeler+     | [ETA ~12/15/23] 
0.1.20 RC | Toe Dippers   | [ETA ~12/22/23] 
0.1.20 RC | Public             | [ETA ~12/29/23] 
0.1.21s-1 | Snorkeler+     | [ETA ~01/08/24]
What is after 0.1?
That would be 0.2 of course! Not right away, but our current goal is to ship 0.2 in 2-3 development cycles which would place it around the end of Q1 and the start of Q2 in 2024. We'll talk more about 0.2 in the future, for now the focus is 100% on getting 0.1 shipped in a few weeks.
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Hopefully I explained this all sufficiently. Let me know if anyone has any questions!

And a HUGE thank you to all our current, past and future supporters! 
We really wouldn't be able to do this without you all and we look forward to continuing to develop the game with you all!