[News] Progress, Progress!

Hello everyone, Corintio here!
The past few days have been full of ups and downs as we transported the game's code to Unreal Engine 5. But gladly, more ups than downs! 
The engine is opening, we can press play on some of our test levels, but it's still a bit rough. There are some functionalities that will require more time to be fully working as intended. So, realising that we probably need another month or two to get Unreal 5 running in the shape we want it to run, we decided to leave the programmers to handle that on their own time to ensure a smooth transition. The rest of the team will focus on adding the small activities I mentioned and even run a poll earlier to ask where these activities would take place. Then we will release a new Subscriber patch with the new content still in Unreal 4.
Knowing that many of you sympathized with Guard Captain Brooke, we'll write something Kalyskah can help her with and then try to scatter activities on the map (Summing the results of the poll we ran here and on Patreon, the woods\camps won the poll). These activities will not have voiceovers yet, as they might change depending on your feedback. So, if you've ever wanted to see something small that can be added to the game, now is the time to post in the comments about it. We do have some ideas we've written down, some that you gave in the past, but we're still brainstorming what will come first, and maybe we like your new suggestions more than what we've already written!
Ah, and before I forget, here's how Michael's Library is coming along: