Mini Devlog (2 Oct 23)

Desiccated remains of Bor

I am still dealing with mood problems, which precludes working on the prologue scenes. 

I putzed around developing and rendering characters that would debut in later chapters when it hit me: I have ten people to work on for the final of this prologue: the desiccated remains from the last few scenes.

I duplicated the living Bor, then made MANY changes to her body, skin, etc., to simulate a desiccated body. It took a few hours, though I think I did a good job. What do you guys think?
Now that I have Bor's settings for this desiccated body, the rest will take less time.