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Get instant access to:

  • Access to NSFW +18 Posts
  • Full Animations for all 18+ Scenes
  • Get +120 Pigeones for 30 in-game days
  • All cards in Timeless Memories
  • Our sincerest gratitude
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Get instant access to:

  • Previous Rewards
  • Vote Upcoming Content
  • Get Early Access builds
  • Instantly unlock any Special Request (+18)
  • Get +120 Pigeones every in-game day
  • Get +2 Exp Materials every in-game day
  • Access to Kaede's Game Leaks
  • Access to all previous Limited Events
  • Cloth Stripping for Actor Special Scenes [ 𝒩𝐸𝒲 ]
  • Our sincerest gratitude
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The Governor

Get instant access to:

  • All previous rewards
  • Our sincerest gratitude
  • Extra rewards coming soon
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Features

  • Chrono Ecstasy is a business management game blended with visual novel elements that bring new interesting twists to the genre.
Pigeon2Play
Public post

Chrono Ecstasy — Version 0.3.1 「 Now Available 」



▌Search & Shine

During this event you'll gain a certain amount of "Hints" each day and you'll be able to use them as a resource to get various rewards and Pigeones for FREE.
After all rewards have been claimed you'll be able to RESTART their claim status and claim them again! (claim them using the "Hints" resource)
You can "RESTART" the claim status up to 2 times in total, and that means you'll be able to claim the rewards 3 times (claim all > restart > claim all > restart > claim all)

All tiers are eligible for this event after completing the tutorial phase. 

This Event is "Exclusive" for the Update Version 0.3 only. When a higher Update version will be released the event will be discontinued.

  • Lobby Interface Overhaul
  • Added new animations for various Lobby UI elements
  • Changed the contrast of the Lobby background images
  • Added Resources preview in Remember Screen
  • Added Resources preview in Shop
  • Fixed issued where the assets of all requests were loaded at once (despite not being needed)
  • Added a new asset loading system for Request assets
  • Added "City Map" in Lobby (this will be used to track multiple events / characters on map)
  • Added "City Map" shortcuts
  • Added Company Upkeep System
  • Added new tracker notification for the Company Upkeep System
  • Upkeep Preview will change colors based on Pigeones amount (if you don't have enough Pigeones to pay the upkeep the color will be more visible)
  • Added Company Score System (now all the reviews you get from completing Requests will be counted)
  • Added a new Exclusive Event: Search & Shine
  • Added confirmation prompt for Actor Conversations
  • Added confirmation prompt for Actor Talk
  • Added Actors and Shop to City Map
  • Added Actor position mapper for the City Map (a system that will place Actors on the City Map based on their upcoming Talk subjects)
  • Added Loading Screen when Story Skipping
  • Fixed the issue where the "film-effect" when starting a Story would be continuously played
  • Fixed the issue where the Undress button from Setsuna's first conversation didn't disappear at the end of scene
  • Added tutorial for the Lobby screen (that includes explanation for the new systems too)
  • Added new tutorial for Memory Fragments
  • Updated the save files to automatically save and load data for the new systems




▶ [Windows PC]

▶ [Android]
👑 [Get Extra Featured Builds]



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From the upcoming Conversation Scenes

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Public post

Developer Diary #5



Here’s a quick summary of the progress on the upcoming version (mainly focused on content):
  • About 70% of the artworks are complete (the rest are still in progress)
  • We’re adding interactions with the new girls (Rena / Sarina)
  • Around 50% of all dialogue is done (Conversations + Talk scenes)
  • Preparing Conversation Scenes for the new girls (including their own artworks and a dress/undress option)
  • We’ve started working on the art for next Special Request
  • Animations for the Progression Update are almost complete (this update will come after the next version)
  • Art for the next Special Request is finished
  • Animations for the next Special Request are still in progress
  • The Progression Update is also shaping up nicely


Regarding the ITCH.IO Game Delisting Situation

We’re closely following the situation as it unfolds. As most of you have already noticed, multiple platforms have started distancing themselves from NSFW games (and not only those).
The future of this industry is uncertain, and no one knows exactly what will happen next. A precedent has already been set—so from here on, we can only speculate.
We’ve already begun making plans for an alternative version of the game, but nothing is set in stone yet. We’ll keep you updated once we have a clear vision about next steps.

The show must go on.

Thank you for supporting and following our project! 
As much as I’d love to continue making them, we’ve decided to stop creating custom artwork for the devlogs, as it puts additional pressure on the artist. ☹ I'll try to post them more often instead.
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Public post

Chrono Ecstasy — Version 0.2.8 「 Now Available 」




▌Alleycat Adventures
Starting the next patch version you'll be able to gain Pigeones for free 🎁 by exploring the "Old Quarter" area in your Campaigns (previously known as "Research" mode).
All tiers are eligible for this event after completing the tutorial phase. 
This Event is "Exclusive" for Update Version 0.2 only, when a higher Update version will be released the event will be discontinued.
  • Includes the implementation of the revamped Research game-mode
  • Requests now previewed when selecting the Phases in Lobby
  • The Special Request is now previewed in Lobby but also at the end of the Requests phase
  • Added Expiration for Requests
  • Added limit for Requests generation (cannot be easily reached)
  • You can see how much a girl is willing to offer for your services from the Lobby
  • Updated the Requests Panel in Lobby
  • Removed Map Selection from Requests Panel in Lobby
  • Added Item Picker (Shiny Objects) in Requests Panel in Lobby
  • Changed the Request icon to Cum icon during Requests Phase
  • Revamped Client Request Traits
  • Added custom tooltip for Request Traits
  • Removed client Reviews at the end of Requests Phase (obtained items are now previewed all the time instead)
  • Refactored the code for handling Requests on the map (during Requests Phase), they should feel more snappy now
  • Added notification for Requests that are about to expire in Lobby
  • Added notification for Requests that are about to expire during Requests Phase (their price tag becomes red)
  • Added custom decorations for Special Requests previewed both in Lobby and Requests Phase
  • Added drop rate for the Shiny Objects
  • Requests will ask only for vaginal sex now (they will ask for more in the future)
  • Updated the request completion mini-game to support dynamic goals
  • Added priority for Request with specific Traits (e.g.: clients with "Rich" trait will always offer you more money than the others)
  • Added custom offer amount for Special Requests (they offer more money than area's average)
  • Special Requests will no longer repeat one after another once completed
  • During Requests Phase the Price Tag above a request is averaged per session
  • Added Follow-Up System
  • Added Follow-Up button in the Lobby
  • Added Follow-Up history preview during Requests Phase
  • Added Dynamic Traits (a girl's initial traits will change the more interact with her)
  • Added Consequences and Consequence Actions (a more important version of Follow-Ups)
  • Added preview for Old + New Client Traits in the Lobby
  • Girls will send you Requests based on how much you walked during Research Phase (average 1 req every 4 Steps)
  • Fixed bug during Story when Options Panel gets displayed under the Narrative Text Box
  • Removed Marketing Campaigns and their effects 
  • Removed cost to Level Up Memory Fragments (cards)
  • Renamed "Research" game-mode to "Campaign" to better reflect the actual gameplay
  • Updated the material requirements for Memory Fragments
  • Removed old stats from Memory Fragments related to the old "Research" game-mode
  • Added a new stat for Memory Fragments (Output) - this value directly impacts the offers given by your clients when receiving a request
  • Removed Memory Fragment Refinement
  • Added Memory Shards as Level Up material (now instead of "refining" a card with it's Memory Shards, you can level them up a whole level)
  • Added Level Up materials (except Memory Shards) to Shop
  • Changed the max level of Cards from 60 > 30
  • When leveling up a card, if you click on an already selected material, it will preview the actual item now
  • Updated Level Up material selection frame
  • Reaching Max Level with a card will no longer give Memory Shards (we will add a conversion for the surplus in the future)
  • Added Extra effects in the Campaign's Result Screen
  • Revamped the Lobby Selection screen for Campaign Mode
  • Added Map Selection for Campaign mode in Lobby
  • Updated the Tutorial System
  • Added tutorial for Campaign mode
  • Added tutorial for Requests mode
  • Added tutorial for card selection in Lobby Selection screen
  • Added notification to inform you about new received request during your Campaign
  • Added Area Progress for Campaign mode (previously it displayed a static value)
  • Added Area Goals for Campaign mode (+added the specific goals for first area)
  • Added data related to new systems to the Save file
  • Added a new Compatibility Layer to avoid save incompatibilities (+compensation: since cards are reset in order to adapt to the new system, you will receive a helpful compensation for your progress on cards in previous versions)
  • Added new Exclusive Event - Alleycat Adventures
  • Added a new Memory Fragment "That moment when it all started" - Card which is given for FREE only by completing the Campaign mode tutorial (everyone gets it)
  • Added a new Memory Shard item for the new card (some can be obtained even in the new event)
  • Memory Fragments are now mandatory to start a Campaign
  • Added an Ability System to all existent cards - all cards now have unique abilities to be used in your Campaigns (pay attention to the advantages and disadvantages)
  • Added Ability Upgrade system to all existent cards - after you get past Lv.20 with a card it's ability will get upgraded to next level
  • Tweaked the first chapter of the main story
  • Updated the objectives related to the old "Research" game mode to fit the "Campaign" one
  • Added a new soundtrack for Campaign mode
  • Fixed bug where cards were selected in the background of Card Details screen
  • Modified the EXP Table for Cards to fit the new system
  • The name of the selected area now gets previewed everywhere in Campaign mode
  • Tweaked the rewards received from events
  • Fully implemented all situations in Campaign mode for the first area
  • Added preview banner for the new event
  • Increased the Drop Rate of items when completing Requests
  • Updated the popups for Level Up and Card Advancement
  • Updated the design of Cards in all instances
  • Fixed bug where situation cards were weirdly acting when dragging / dropping them
  • Fixed bug where you were unable to increase material amount after switching the material
  • Many more fixes and improvements which I'm sure you'll notice while playing


▶ [Windows PC]
▶ [Android]

👑 [Get Extra Featured Builds]
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Event Preview: Alleycat Adventures

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Compatibility Layer — Cards and Events

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