Starting the next patch version you'll be able to gain Pigeones for free 🎁 by exploring the "Old Quarter" area in your Campaigns (previously known as "Research" mode).
All tiers are eligible for this event after completing the tutorial phase.
This Event is "Exclusive" for Update Version 0.2 only, when a higher Update version will be released the event will be discontinued.
Includes the implementation of the revamped Research game-mode
Requests now previewed when selecting the Phases in Lobby
The Special Request is now previewed in Lobby but also at the end of the Requests phase
Added Expiration for Requests
Added limit for Requests generation (cannot be easily reached)
You can see how much a girl is willing to offer for your services from the Lobby
Updated the Requests Panel in Lobby
Removed Map Selection from Requests Panel in Lobby
Added Item Picker (Shiny Objects) in Requests Panel in Lobby
Changed the Request icon to Cum icon during Requests Phase
Revamped Client Request Traits
Added custom tooltip for Request Traits
Removed client Reviews at the end of Requests Phase (obtained items are now previewed all the time instead)
Refactored the code for handling Requests on the map (during Requests Phase), they should feel more snappy now
Added notification for Requests that are about to expire in Lobby
Added notification for Requests that are about to expire during Requests Phase (their price tag becomes red)
Added custom decorations for Special Requests previewed both in Lobby and Requests Phase
Added drop rate for the Shiny Objects
Requests will ask only for vaginal sex now (they will ask for more in the future)
Updated the request completion mini-game to support dynamic goals
Added priority for Request with specific Traits (e.g.: clients with "Rich" trait will always offer you more money than the others)
Added custom offer amount for Special Requests (they offer more money than area's average)
Special Requests will no longer repeat one after another once completed
During Requests Phase the Price Tag above a request is averaged per session
Added Follow-Up System
Added Follow-Up button in the Lobby
Added Follow-Up history preview during Requests Phase
Added Dynamic Traits (a girl's initial traits will change the more interact with her)
Added Consequences and Consequence Actions (a more important version of Follow-Ups)
Added preview for Old + New Client Traits in the Lobby
Girls will send you Requests based on how much you walked during Research Phase (average 1 req every 4 Steps)
Fixed bug during Story when Options Panel gets displayed under the Narrative Text Box
Removed Marketing Campaigns and their effects
Removed cost to Level Up Memory Fragments (cards)
Renamed "Research" game-mode to "Campaign" to better reflect the actual gameplay
Updated the material requirements for Memory Fragments
Removed old stats from Memory Fragments related to the old "Research" game-mode
Added a new stat for Memory Fragments (Output) - this value directly impacts the offers given by your clients when receiving a request
Removed Memory Fragment Refinement
Added Memory Shards as Level Up material (now instead of "refining" a card with it's Memory Shards, you can level them up a whole level)
Added Level Up materials (except Memory Shards) to Shop
Changed the max level of Cards from 60 > 30
When leveling up a card, if you click on an already selected material, it will preview the actual item now
Updated Level Up material selection frame
Reaching Max Level with a card will no longer give Memory Shards (we will add a conversion for the surplus in the future)
Added Extra effects in the Campaign's Result Screen
Revamped the Lobby Selection screen for Campaign Mode
Added Map Selection for Campaign mode in Lobby
Updated the Tutorial System
Added tutorial for Campaign mode
Added tutorial for Requests mode
Added tutorial for card selection in Lobby Selection screen
Added notification to inform you about new received request during your Campaign
Added Area Progress for Campaign mode (previously it displayed a static value)
Added Area Goals for Campaign mode (+added the specific goals for first area)
Added data related to new systems to the Save file
Added a new Compatibility Layer to avoid save incompatibilities (+compensation: since cards are reset in order to adapt to the new system, you will receive a helpful compensation for your progress on cards in previous versions)
Added new Exclusive Event - Alleycat Adventures
Added a new Memory Fragment "That moment when it all started" - Card which is given for FREE only by completing the Campaign mode tutorial (everyone gets it)
Added a new Memory Shard item for the new card (some can be obtained even in the new event)
Memory Fragments are now mandatory to start a Campaign
Added an Ability System to all existent cards - all cards now have unique abilities to be used in your Campaigns (pay attention to the advantages and disadvantages)
Added Ability Upgrade system to all existent cards - after you get past Lv.20 with a card it's ability will get upgraded to next level
Tweaked the first chapter of the main story
Updated the objectives related to the old "Research" game mode to fit the "Campaign" one
Added a new soundtrack for Campaign mode
Fixed bug where cards were selected in the background of Card Details screen
Modified the EXP Table for Cards to fit the new system
The name of the selected area now gets previewed everywhere in Campaign mode
Tweaked the rewards received from events
Fully implemented all situations in Campaign mode for the first area
Added preview banner for the new event
Increased the Drop Rate of items when completing Requests
Updated the popups for Level Up and Card Advancement
Updated the design of Cards in all instances
Fixed bug where situation cards were weirdly acting when dragging / dropping them
Fixed bug where you were unable to increase material amount after switching the material
Many more fixes and improvements which I'm sure you'll notice while playing
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