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Obscuryn profile
Obscuryn
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Obscuryn
I am Obscuryn, I create immersive adult visual novels. Currently developing Her Other Side.
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"Not every fight is won from the shadows — some are fought against them."

As an Agent, you stand on the front line against Her, the first step into a war most never see coming.

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"Not everyone gets to see both sides."

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"Behind every mask lies desire, and behind desire, danger."

As Visage, you step into the most powerful circle beneath the Woman in Red where intimacy and control are inseparable, and nothing is quite what it seems.

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As Eternal, you stand beyond the hierarchy itself where power, permanence, and Her Other Side become one and the same.

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Displaying posts with tag DevelopmentLog.Reset Filter
Obscuryn

HOS - Chapter 1 | DevLog #15

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Personal Life Update

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Her Other Side — Chapter 1 | DevLog #6 (21% Complete)

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HOS - Chapter 1 | DevLog #4

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Obscuryn
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Her Other Side | DevLog #27



This week I started working on the next episode and made good progress. I have a development period in mind and adjusted my workflow based on discussions I had with fellow developers.
I started on Monday and finished the first scene. It's quite an intro — and as I mentioned in a previous post, this episode introduces some new characters. The most interesting ones, in my opinion, are the daughters of the Lady in Red, as you like to call her. This episode also features a character you met during the prologue in a very unfortunate situation. I've already written the dialogue for the next five scenes, so I'll be focusing on renders in the coming weeks.
The flow I'm going for: as I finish renders on a scene, I move to the next one while adding everything to the game simultaneously.
In terms of renders, I produced around 50 this week for the first scene. Most of my time went into characters and assets — I had to acquire everything needed for the new characters and locations I'll be introducing. I'm pretty happy with how the daughters turned out, especially Éloise. I promise I won't pick favourites, but I do have some special scenes in mind for them — very hot ones.
I'll also be focusing on the community feedback I've received, both from players and fellow developers. I'm pretty sure some of you wouldn't call the prologue a slow-burn episode — there was some action, even if one of the scenes was a flashback. This episode, however, I plan to focus on story, atmosphere, conflict, and richness. Slow burn at its finest. I'm still learning, and I'll keep asking for feedback — I won't repeat the mistake of sitting on an update without running it by others first.

Plan for this weekend:
renders for the second scene, which is quite interesting. It will answer some questions about a character you've already met in the prologue — and show just how evil the Lady in Red really is.

On the Steam demo front — they still haven't finished reviewing my build. Not sure how a demo review takes over a week, but that's apparently how it goes. I'll keep you updated.

Progress this week:
  • 50/2500 renders finished and polished
  • 2 characters enhanced
  • 3 new characters created
  • Dialogue written for the next 5 scenes
  • Assets acquired for all scenes planned this month


Plan for the next week:
  • Add renders to the game and write the code
  • Create renders for the next scenes

That's it for this week — back to work.

~ Obscuryn

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Obscuryn
Public post
Her Other Side: Red Velvet | Episode 1 — Production Started


Hi everyone,

After spending the last week patching Prologue: Echoes of The Past, today I started working on the next episode — and I want to take a moment to talk about it.

First things first:
it's been a lot of fun reading all of your comments, your theories about what's coming next, and hearing about your favourite characters. I didn't expect that, but it was a nice surprise. I want to thank you all for the kind words you left on this update — it means a lot, and I'm glad people connected with these characters. That was my goal from the beginning.

I didn't want to create characters who looked disproportionate just to make people physically attracted to them. I really wanted people to experience a story where you interact with these characters, spend time with them, and genuinely care about them. I will continue putting my best work forward so you get to experience a good story and get to know the characters on a personal level.


What do I plan for the next episode?

Without spoilers — Episode 1: Red Velvet is an episode where MC tries to rebuild himself after everything that happened in the Prologue. It's also an episode where you'll see more characters and places, and get more immersed in the story.

I'm planning around 2,500 renders for this episode, and I'll be sharing my weekly progress in the development logs.


Characters you'll meet in Episode 1 that weren't in the Prologue:

The Woman in Red's children (I'll share renders as I introduce them)
  • Daughters: Céleste (the girl in the header), Éloise, Vivienne
  • Sons: Lucien, Victor, Raphaël

The other two you met during prologue so I won't mention them.

MC's household & friends
  • Parents: Vincent & Aurora
  • Older sister: Leah — she's quite funny, I can't wait to write her scenes
  • Denise — MC's maid, who was on vacation during the Prologue
  • Adam — MC's best friend since childhood

...and many others.


When is it coming out?

When it's ready.
I understand people are excited for the next episode, but I have to be realistic about the promises I make — especially since I'm working on this game as a side project alongside a full-time job. I would love to work on this full time, but at the moment that's not possible.
Rushing it and doing a low effort job would be disrespectful — both to you and to the story I've written. I want to make sure I deliver the experience you deserve.
That said, I'll keep you updated along the way, just as I have over the past six months.

See you in the next development log — I'll be sharing renders as I introduce each new character.

~ Obscuryn



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