DevLog: Xana's Mirage in Motion

Quick reminder: You can follow development more closely on the Trello board.

This week is exciting (sorry there's not much you can see), but for part 1 of 3, Xana's Mirage animation is nearly complete and receiving some final touches (eye movement, subtle breathing, camera shake).

After these polishing details are finished, rendering part 1 of 3 (4000 frames) will take approximately 1-2 weeks (depending on the quality needed). Again, part 1 of 3 will be about 60 seconds long at 4K 60fps. 🤤

Still working with the voice actor for Xana's accomplice, Daz; after providing feedback to a sample, the full voice acting should be coming back soon!


Last Week's Progress

What I accomplished since the last update:

  • Scene 1
    • Part 1
    • Ambrose's primary blocking animation (almost finished)
    • Part 2
    • A male voice actor has been found for Daz Threadgill (Xana's accomplice).

Current Development

What I'm working on right now:

  • Scene 1

    • Part 1 (nearly done)
    • Ambrose's primary blocking animation (almost finished)
    • Ambrose's subtle movement (eyes, blinking, breathing)
    • Camera shake
    • Part 2
    • Working with the voice actor for Daz Threadgill (Xana's accomplice). Thankfully it should be a quick turnaround, as there are only about 18 lines.
  • nuii pointer avatar

    • Taking some time to create something a little fun and reworking the avatar
    • Using particles that make up the face shape
    • Animating some extra UI elements

Coming Soon

What I'm planning to work on next:

  • Scene 1
    • Part 2
    • Xana animation
    • Ambrose (main character) animation
    • Lip syncing Xana
    • Lip syncing Daz
    • Part 3
    • Some of which will be copy + paste from Part 1

Sneak Peek

New Avatar

See you next week.

Don't forget to check out the Trello board for detailed progress updates! ❤️