DevLog: Xana's Mirage in Motion
Quick reminder: You can follow development more closely on the Trello board.
This week is exciting (sorry there's not much you can see), but for part 1 of 3, Xana's Mirage animation is nearly complete and receiving some final touches (eye movement, subtle breathing, camera shake).
After these polishing details are finished, rendering part 1 of 3 (4000 frames) will take approximately 1-2 weeks (depending on the quality needed). Again, part 1 of 3 will be about 60 seconds long at 4K 60fps. 🤤
Still working with the voice actor for Xana's accomplice, Daz; after providing feedback to a sample, the full voice acting should be coming back soon!
Last Week's Progress
What I accomplished since the last update:
-
Scene 1
- Part 1
- Ambrose's primary blocking animation (almost finished)
- Part 2
- A male voice actor has been found for Daz Threadgill (Xana's accomplice).
Current Development
What I'm working on right now:
-
- Part 1 (nearly done)
- Ambrose's primary blocking animation (almost finished)
- Ambrose's subtle movement (eyes, blinking, breathing)
- Camera shake
- Part 2
- Working with the voice actor for Daz Threadgill (Xana's accomplice). Thankfully it should be a quick turnaround, as there are only about 18 lines.
-
nuii pointer avatar
- Taking some time to create something a little fun and reworking the avatar
- Using particles that make up the face shape
- Animating some extra UI elements
Coming Soon
What I'm planning to work on next:
-
Scene 1
- Part 2
- Xana animation
- Ambrose (main character) animation
- Lip syncing Xana
- Lip syncing Daz
- Part 3
- Some of which will be copy + paste from Part 1
Sneak Peek
New Avatar
See you next week.
Don't forget to check out the Trello board for detailed progress updates! ❤️